Example #1
0
 // Use this for initialization
 void Start()
 {
     sr             = GetComponent <SpriteRenderer>();
     mo             = GetComponent <MagenetedObject>();
     r2d            = GetComponent <Rigidbody2D>();
     mage           = GetComponentInChildren <Magenet>();
     circleCollider = GetComponent <CircleCollider2D>();
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        sr             = GetComponent <SpriteRenderer>();
        mo             = GetComponent <MagenetedObject>();
        r2d            = GetComponent <Rigidbody2D>();
        mage           = GetComponentInChildren <Magenet>();
        circleCollider = GetComponent <CircleCollider2D>();
        jump           = GetComponentInChildren <IsJump>();


        //sr = GetComponentInChildren<SpriteRenderer>();
        //mo = GetComponentInChildren<MagenetedObject>();
        //r2d = GetComponent<Rigidbody2D>();
        //mage = transform.GetChild(0).GetComponentInChildren<Magenet>();

        //contralor = FindObjectOfType<GameContralor>();
        //jump = transform.GetChild(0).GetComponentInChildren<IsJump>();
    }
Example #3
0
    //OnTriggerStay2D

    void OnTriggerStay2D(Collider2D collider)
    {
        if (collider.gameObject.layer == 10 || collider.gameObject.layer == 9)
        {
            MagenetedObject mo  = collider.gameObject.GetComponent <MagenetedObject>();
            int             dic = mo.maganet == cc.GetComponent <MagenetedObject>().maganet? -1:1;
            if (cc.GetComponent <MagenetedObject>().maganet == MagenetedObject.Maganet.None || mo.maganet == MagenetedObject.Maganet.None)
            {
                dic = 0;
            }
            Vector2 direct = (mo.transform.position - cc.transform.position).normalized;
            if (collider.gameObject.layer == 10)
            {
                cc.GetComponent <Rigidbody2D>().AddForce(direct * dic * mo.MaxFroce * (Vector2.Distance(cc.transform.position, mo.transform.position)) / 5);
            }
            else if (collider.gameObject.layer == 9)
            {
                cc.GetComponent <Rigidbody2D>().AddForce(direct * dic * mo.MaxFroce);
            }
        }
    }