// Token: 0x06000567 RID: 1383 RVA: 0x00018648 File Offset: 0x00016848 public override void OnEnter() { base.OnEnter(); this.stopwatch = 0f; this.entryDuration = Flamethrower.baseEntryDuration / this.attackSpeedStat; this.flamethrowerDuration = Flamethrower.baseFlamethrowerDuration; Transform modelTransform = base.GetModelTransform(); MageLastElementTracker component = base.GetComponent <MageLastElementTracker>(); if (component) { component.ApplyElement(MageElement.Fire); } if (base.characterBody) { base.characterBody.SetAimTimer(this.entryDuration + this.flamethrowerDuration + 1f); } if (modelTransform) { this.childLocator = modelTransform.GetComponent <ChildLocator>(); this.leftMuzzleTransform = this.childLocator.FindChild("MuzzleLeft"); this.rightMuzzleTransform = this.childLocator.FindChild("MuzzleRight"); } float num = this.flamethrowerDuration * Flamethrower.tickFrequency; this.tickDamageCoefficient = Flamethrower.totalDamageCoefficient / num; if (base.isAuthority && base.characterBody) { this.isCrit = Util.CheckRoll(this.critStat, base.characterBody.master); } base.PlayAnimation("Gesture, Additive", "PrepFlamethrower", "Flamethrower.playbackRate", this.entryDuration); }
// Token: 0x06000575 RID: 1397 RVA: 0x00018CB8 File Offset: 0x00016EB8 public override void OnEnter() { base.OnEnter(); this.duration = PrepWall.baseDuration / this.attackSpeedStat; base.characterBody.SetAimTimer(this.duration + 2f); this.cachedCrosshairPrefab = base.characterBody.crosshairPrefab; base.PlayAnimation("Gesture, Additive", "PrepWall", "PrepWall.playbackRate", this.duration); Util.PlaySound(PrepWall.prepWallSoundString, base.gameObject); this.areaIndicatorInstance = UnityEngine.Object.Instantiate <GameObject>(PrepWall.areaIndicatorPrefab); MageLastElementTracker component = base.GetComponent <MageLastElementTracker>(); if (component) { component.ApplyElement(MageElement.Ice); } this.UpdateAreaIndicator(); }
// Token: 0x0600053D RID: 1341 RVA: 0x00017460 File Offset: 0x00015660 public override void OnEnter() { base.OnEnter(); MageLastElementTracker component = base.GetComponent <MageLastElementTracker>(); if (component) { component.ApplyElement(MageElement.Lightning); } this.stopwatch = 0f; this.windDownDuration = ChargeNovabomb.baseWinddownDuration / this.attackSpeedStat; this.chargeDuration = ChargeNovabomb.baseChargeDuration / this.attackSpeedStat; Util.PlayScaledSound(ChargeNovabomb.chargeSoundString, base.gameObject, this.attackSpeedStat); base.characterBody.SetAimTimer(this.chargeDuration + this.windDownDuration + 2f); this.muzzleString = "MuzzleBetween"; this.animator = base.GetModelAnimator(); if (this.animator) { this.childLocator = this.animator.GetComponent <ChildLocator>(); } if (this.childLocator) { this.muzzleTransform = this.childLocator.FindChild(this.muzzleString); if (this.muzzleTransform && ChargeNovabomb.chargeEffectPrefab) { this.chargeEffectInstance = UnityEngine.Object.Instantiate <GameObject>(ChargeNovabomb.chargeEffectPrefab, this.muzzleTransform.position, this.muzzleTransform.rotation); this.chargeEffectInstance.transform.parent = this.muzzleTransform; ScaleParticleSystemDuration component2 = this.chargeEffectInstance.GetComponent <ScaleParticleSystemDuration>(); ObjectScaleCurve component3 = this.chargeEffectInstance.GetComponent <ObjectScaleCurve>(); if (component2) { component2.newDuration = this.chargeDuration; } if (component3) { component3.timeMax = this.chargeDuration; } } } base.PlayAnimation("Gesture, Additive", "ChargeNovaBomb", "ChargeNovaBomb.playbackRate", this.chargeDuration); this.defaultCrosshairPrefab = base.characterBody.crosshairPrefab; if (ChargeNovabomb.crosshairOverridePrefab) { base.characterBody.crosshairPrefab = ChargeNovabomb.crosshairOverridePrefab; } }