public void SpawnBoss() { Vector3 spawnPos = new Vector3(transform.position.x, 0, Player.position.z); spawnPos.x += 2.75f; GameObject en = Instantiate(Boss, spawnPos, Quaternion.identity); en.transform.SetParent(CharacterSpace, false); Maestro.ResetLoops(); Maestro.NewSoundtrack("Music/Boss"); en.GetComponent <Matthew>().BossWave = gameObject.GetComponent <EventHandler>(); currentEnemies++; }
void Awake() { Maestria maestro = FindObjectOfType <Maestria>(); maestro.NewSoundtrack("Music/Credits"); }