}//조준점 근처 회로 인식

    public void module_InOut(GameObject target)
    {
        Module_Lable         ML  = target.GetComponent <Module_Lable>();
        Puzzle_Part_Hologram PPH = target.GetComponent <Puzzle_Part_Hologram>();
        Tower_test           TT  = target.GetComponent <Tower_test>();
        Data_Hologram        DT  = target.GetComponent <Data_Hologram>();
        Machine_Effect       ME  = target.GetComponent <Machine_Effect>();


        if (ML != null)//모듈 조준
        {
            if (module_Buffer == 0 && ML.ModuleID % 100 != 0 && ML.Check_Module_Restrict(module_Buffer) == 1)
            {
                module_Buffer = ML.ModuleID % 100;
                ML.GetSignal(0);
                Gun_Module_script.GetSignal(module_Buffer);

                Connectec_Data_Obj        = ML.Connected_Func_machine; // 머신 전용
                ML.Connected_Func_machine = null;                      // 머신 전용
                if (module_Buffer == 90)
                {
                    aim_Mark_obj = Hologram_Marker[0];
                }
                else if (module_Buffer == 91)
                {
                    aim_Mark_obj = Hologram_Marker[1];
                }
                previous_script_ML = ML;
            }
            else if (module_Buffer != 0 && ML.ModuleID % 100 == 0 && ML.Check_Module_Restrict(module_Buffer) == 1)
            {
                ML.Get_Machine_Signal(Connectec_Data_Obj);
                ML.GetSignal(module_Buffer);
                module_Buffer      = 0;
                Connectec_Data_Obj = null;
                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = null;
            }
            else if (ML.Check_Module_Restrict(module_Buffer) == 2)
            {
                ML.Get_Restricted_Module_Signal(module_Buffer);
                module_Buffer = 0;
                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = null;
            }
            else if (ML.Check_Module_Restrict(module_Buffer) == 3)
            {
                module_Buffer = ML.ModuleID % 100;
                ML.Get_Restricted_Module_Signal(0);
                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = ML;
            }
            Debug.Log("From 'player_shot' GunBuffer : " + module_Buffer + " targetModule_Buffer : " + ML.ModuleID);
        }//모듈 조준
        else if (PPH != null)
        {
            if (module_Buffer == 0 && PPH.hologram_Part_ID != 0 && PPH.module_Linked.GetComponent <Module_Lable>().Check_Module_Restrict(module_Buffer) != 0)
            {
                //Debug.Log("From 'player_shot' DisAssemble");
                module_Buffer      = PPH.Get_Disassemble_Signal();
                previous_script_ML = PPH.module_Linked.GetComponent <Module_Lable>();

                Gun_Module_script.GetSignal(module_Buffer);
            } //홀로그램 분해
        }     //퍼즐 홀로그램 조준
        else if (TT != null && ME != null)
        {
            if (module_Buffer == 0)
            {
                //Debug.Log("From player_shot Get Cnn_machine");
                if (TT.TowerFunc == Tower_test.TowerStyle.CNN)
                {
                    module_Buffer = 90;
                    aim_Mark_obj  = Hologram_Marker[0];
                }
                else if (TT.TowerFunc == Tower_test.TowerStyle.Electric)
                {
                    module_Buffer = 91;
                    aim_Mark_obj  = Hologram_Marker[1];
                }
                Connectec_Data_Obj = target;
                target.SendMessage("Get_Consume_Signal");
                target.GetComponent <Machine_Effect>().Get_Signal(false);

                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = null;
            }
        }//인식기 조준
        else if (DT != null && Test_DT_Identify)
        {
            if (module_Buffer == 0)
            {
                //Destroy(target);
                module_Buffer = DT.moduleID;

                Connectec_Data_Obj = target;
                target.SendMessage("Get_Consume_Signal");

                Gun_Module_script.GetSignal(module_Buffer);
            }
        }
    }//데이터 전송 & 흡수
    }//조준점 근처 회로 인식

    public void module_InOut(GameObject target)
    {
        TransferableDataObject ML              = target.GetComponent <TransferableDataObject>();
        Puzzle_Part_Hologram   PPH             = target.GetComponent <Puzzle_Part_Hologram>();
        MagneticMachine        magneticMachine = target.GetComponent <MagneticMachine>();
        HologramObject         DT              = target.GetComponent <HologramObject>();
        Machine_Effect         ME              = target.GetComponent <Machine_Effect>();


        if (ML != null)//모듈 조준
        {
            if (module_Buffer == 0 && ML.ID % 100 != 0 && ML.IsTransferPossible)
            {
                module_Buffer = ML.ID % 100;
                ML.OnDataTransfer(0);
                Gun_Module_script.GetSignal(module_Buffer);

                Connectec_Data_Obj = ML.ConnectedMachine; // 머신 전용
                ML.DetachConnectedMachine();              // 머신 전용
                if (module_Buffer == 90)
                {
                    aim_Mark_obj = Hologram_Marker[0];
                }
                else if (module_Buffer == 91)
                {
                    aim_Mark_obj = Hologram_Marker[1];
                }
                previous_script_ML = ML;
            }
            else if (module_Buffer != 0 && ML.ID % 100 == 0 && ML.IsTransferPossible)
            {
                ML.OnMachineDataTransfer(Connectec_Data_Obj);
                ML.OnDataTransfer(module_Buffer);
                module_Buffer      = 0;
                Connectec_Data_Obj = null;
                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = null;
            }
        }//모듈 조준
        else if (PPH != null)
        {
            if (module_Buffer == 0 && PPH.hologram_Part_ID != 0 && PPH.module_Linked.GetComponent <TransferableDataObject>().IsTransferPossible)
            {
                //Debug.Log("From 'player_shot' DisAssemble");
                module_Buffer      = PPH.Get_Disassemble_Signal();
                previous_script_ML = PPH.module_Linked.GetComponent <TransferableDataObject>();

                Gun_Module_script.GetSignal(module_Buffer);
            } //홀로그램 분해
        }     //퍼즐 홀로그램 조준
        else if (magneticMachine != null && ME != null)
        {
            if (module_Buffer == 0)
            {
                //Debug.Log("From player_shot Get Cnn_machine");
                if (magneticMachine.TowerFunc == MagneticMachine.TowerStyle.CNN)
                {
                    module_Buffer = 90;
                    aim_Mark_obj  = Hologram_Marker[0];
                }
                else if (magneticMachine.TowerFunc == MagneticMachine.TowerStyle.Electric)
                {
                    module_Buffer = 91;
                    aim_Mark_obj  = Hologram_Marker[1];
                }
                Connectec_Data_Obj = magneticMachine;
                target.SendMessage("OnTransferToPlayer");
                target.GetComponent <Machine_Effect>().Get_Signal(false);

                Gun_Module_script.GetSignal(module_Buffer);
                previous_script_ML = null;
            }
        }//인식기 조준
        else if (DT != null && Test_DT_Identify)
        {
            if (module_Buffer == 0)
            {
                //Destroy(target);
                module_Buffer = DT.ID;

                Connectec_Data_Obj = magneticMachine;
                target.SendMessage("OnTransferToPlayer");

                Gun_Module_script.GetSignal(module_Buffer);
            }
        }
    }//데이터 전송 & 흡수