Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("q"))
        {
            left = left + 1;
            if (left == 10)
            {
                left = 0;
            }
        }
        if (Input.GetKeyDown("e"))
        {
            right = right + 1;
            if (right == 10)
            {
                right = 0;
            }
        }
        if (Input.GetKeyDown("down") || Input.GetKeyDown("s"))
        {
            selected = selected + 1;
        }
        if (Input.GetKeyDown("up") || Input.GetKeyDown("w"))
        {
            selected = selected - 1;
        }
        if (selected == -1)
        {
            selected = 2;
        }
        if (selected == 3)
        {
            selected = 0;
        }

        transform.GetChild(3).position = transform.GetChild(selected).position;

        if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space))
        {
            GameObject man = GameObject.Find("Manager");
            MVPManager mvp = man.GetComponent <MVPManager> ();

            mvp.leftc  = gameObject.transform.GetChild(6).GetComponent <showaistatus> ().getController();
            mvp.rightc = gameObject.transform.GetChild(5).GetComponent <showaistatus> ().getController();

            if (selected == 0)
            {
                mvp.ToSelect();
            }
            else if (selected == 1)
            {
                mvp.ToRandomW();
            }
            else
            {
                mvp.ToAllRandom();
            }
            Destroy(this);
        }
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        GameObject man = GameObject.Find("Manager");
        MVPManager mvp = man.GetComponent <MVPManager> ();

        leftc  = mvp.leftc.GetComponent <GameController> ();
        rightc = mvp.rightc.GetComponent <GameController> ();

        lefta  = GameObject.Find("AbilityWindowL").GetComponent <AbilityWindow> ();
        righta = GameObject.Find("AbilityWindowR").GetComponent <AbilityWindow> ();

        start = Time.time;
    }