private void RandomPowerValues() { CleanUp(); DebugStreamer.AddMessage("Returns a power law pseudo-random number between 0.0 [inclusive] and 1.0 [inclusive]"); DebugStreamer.AddMessage("MTRandom mrand = new MTRandom(seed)"); mrand = new MTRandom(user_seed); DebugStreamer.AddMessage("mrand.valuePower(" + temperature.ToString() + ")"); for (int i = 0; i < max_objects; i++) { float x = mrand.valuePower(temperature); float x_position = MTRandom.ScaleFloatToRange(x, -2.0f, 2.0f, 0.0f, 1.0f); GameObject sphere = MakeObject(new Vector3(x_position,x_position,0.0f)); sphere.name = x.ToString(); } }