public void AddKill(string withWeapon, bool headShot, int round) { Kills.Add(new Kill(withWeapon, headShot, DateTime.Now, round, Id)); HeadshotPercent = kills.Count(kill => kill.Headshot) / (float)kills.Count; }
public void AddKill(string withWeapon, bool headShot, int round) { Kills.Add(new Kill(withWeapon, headShot, DateTime.Now, round, Id)); HeadshotPercent = kills.Count(kill => kill.Headshot) / (float)kills.Count; }