public override void SetPart(MSBBB.Part bpart) { var part = (MSBBB.Part.MapPiece)bpart; setBasePart(part); GParamConfig = gameObject.AddComponent <MSBBBGParamConfig>(); GParamConfig.setStruct(part.Gparam); }
public override void SetPart(MSBBB.Part bpart) { var part = (MSBBB.Part.Object)bpart; setBasePart(part); GParamConfig = gameObject.AddComponent <MSBBBGParamConfig>(); GParamConfig.setStruct(part.Gparam); CollisionName = part.CollisionName; UnkT04 = part.UnkT04; UnkT06 = part.UnkT06; UnkT02a = part.UnkT02a; UnkT02b = part.UnkT02b; UnkT03a = part.UnkT03a; UnkT03b = part.UnkT03b; UnkT05a = part.UnkT05a; UnkT05b = part.UnkT05b; }
public override void SetPart(MSBBB.Part bpart) { var part = (MSBBB.Part.Collision)bpart; setBasePart(part); GParamConfig = gameObject.AddComponent <MSBBBGParamConfig>(); GParamConfig.setStruct(part.Gparam); UnkStruct4 = gameObject.AddComponent <MSBBBUnkStruct4>(); UnkStruct4.setStruct(part.Unk4); HitFilterID = part.HitFilterID; SoundSpaceType = part.SoundSpaceType; EnvLightMapSpotIndex = part.EnvLightMapSpotIndex; ReflectPlaneHeight = part.ReflectPlaneHeight; MapNameID = part.MapNameID; UnkT08b = part.UnkT08b; DisableBonfireEntityID = part.DisableBonfireEntityID; PlayRegionID = part.PlayRegionID; LockCamID1 = part.LockCamID1; LockCamID2 = part.LockCamID2; UnkHitName = part.UnkHitName; UnkT14 = part.UnkT14; }
public override void SetPart(MSBBB.Part bpart) { var part = (MSBBB.Part.Enemy)bpart; setBasePart(part); GParamConfig = gameObject.AddComponent <MSBBBGParamConfig>(); GParamConfig.setStruct(part.Gparam); CollisionName = part.CollisionName; ThinkParamID = part.ThinkParamID; NPCParamID = part.NPCParamID; TalkID = part.TalkID; CharaInitID = part.CharaInitID; UnkT07 = part.UnkT07; UnkT08 = part.UnkT08; UnkT09 = part.UnkT09; UnkT10 = part.UnkT10; UnkT11 = part.UnkT11; UnkT12 = part.UnkT12; UnkT13 = part.UnkT13; UnkT14 = part.UnkT14; UnkT15 = part.UnkT15; }