public void SetEvent(MSBBB.Event.Message evt) { setBaseEvent(evt); MessageID = evt.MessageID; UnkT02 = evt.UnkT02; Hidden = evt.Hidden; }
public override MSBBB.Event Serialize(GameObject parent) { var evt = new MSBBB.Event.Message(parent.name); _Serialize(evt, parent); evt.MessageID = MessageID; evt.UnkT02 = UnkT02; evt.Hidden = Hidden; return(evt); }