public MSB3.Region.WindSFX Serialize(GameObject parent) { var part = new MSB3.Region.WindSFX(ID, parent.name); _Serialize(part, parent); return(part); }
public override MSB3.Region Serialize(GameObject parent) { var region = new MSB3.Region.WindSFX(parent.name); _Serialize(region, parent); region.FFXID = FFXID; region.WindAreaName = (WindAreaName == "") ? null : WindAreaName; return(region); }
public void SetRegion(MSB3.Region.WindSFX region) { setBaseRegion(region); FFXID = region.FFXID; WindAreaName = region.WindAreaName; }