public override void SetEvent(MSB2.Event bevt) { var evt = (MSB2.Event.CheapMode)bevt; setBaseEvent(evt); UnkT00 = evt.UnkT00; }
public override void SetEvent(MSB2.Event bevt) { var evt = (MSB2.Event.BGColor)bevt; setBaseEvent(evt); Color = new Color32(evt.Color.R, evt.Color.G, evt.Color.B, evt.Color.A); }
public override void SetEvent(MSB2.Event bevt) { var evt = (MSB2.Event.MapOffset)bevt; setBaseEvent(evt); Position = new Vector3(evt.Translation.X, evt.Translation.Y, evt.Translation.Z); }
public override void SetEvent(MSB2.Event bevt) { var evt = (MSB2.Event.Warp)bevt; setBaseEvent(evt); UnkT00 = evt.UnkT00; Position = new Vector3(evt.Position.X, evt.Position.Y, evt.Position.Z); }
public abstract void SetEvent(MSB2.Event evt);
internal void _Serialize(MSB2.Event evt, GameObject parent) { evt.Name = parent.name; evt.EventID = EventID; }
public void setBaseEvent(MSB2.Event evt) { EventID = evt.EventID; }