// Use this for initialization void Start() { Debug.Log("In Start"); if (!isLocalPlayer) { gameObject.tag = "RemotePlayer"; // disable the camera and the listeners GameObject playercameraObj = gameObject.transform.Find("PlayerCamera").gameObject; Camera playercamera = playercameraObj.GetComponent <Camera>(); playercamera.enabled = false; //Add the laser drawing script GameObject controllerPointer = gameObject.transform.Find("GvrControllerPointer").gameObject; GameObject laser = controllerPointer.transform.Find("Laser").gameObject; LaserRender laserScript = laser.AddComponent <LaserRender> (); GameObject reticle = laser.transform.Find("Reticle").gameObject; laserScript.reticle = reticle; } if (m_observer) { // Make the avatar invisible gameObject.transform.Find("PlayerCamera/Gamer").gameObject.SetActive(false); gameObject.transform.Find("GvrControllerPointer/Controller/ddcontroller").gameObject.SetActive(false); // Disable tracking //ViconActor tracking = gameObject.GetComponent<ViconActor> (); MQTTTrack tracking = gameObject.GetComponent <MQTTTrack>(); tracking.Track = false; } }
public override void OnStartLocalPlayer() { Debug.Log("IAAPlayer: On StartLocalPlayer()"); // localPlayer = this; //m_tracker = playerObject.GetComponent<ViconActor> (); m_tracker = playerObject.GetComponent <MQTTTrack>(); m_isObserver = LocalPlayerOptions.singleton.observer; cm_playerObject = gameObject; SequenceMessage.SequenceMessageID = MsgType.Highest + 1; NetworkManager.singleton.client.RegisterHandler(SequenceMessage.SequenceMessageID, setSequence); localPlayer = this; }
public override void OnStartLocalPlayer() { Debug.Log("In OnStartLocalPlayer"); // tag the local player so we can look for it later in other objects gameObject.tag = "Player"; //Make sure the MainCamera is the one for our local player Camera currentMainCamera = Camera.main; GameObject playerCameraObj = gameObject.transform.Find("PlayerCamera").gameObject; Camera playercamera = playerCameraObj.GetComponent <Camera> (); playercamera.tag = "MainCamera"; if (currentMainCamera != null) { currentMainCamera.enabled = false; } playercamera.enabled = true; // Set the position of the server player to be the eye of god. // Also disable tracking if (isServer && LocalPlayerOptions.singleton.observer) { m_observer = true; if (LocalPlayerOptions.singleton.god) { // gameObject.transform.position = new Vector3 (0, 1.6f, 0); gameObject.transform.position = new Vector3(0, 3, -.5f); gameObject.transform.Rotate(35, 0, 0); } } else { // Add the Highlighter, audiolistener, GvrAudioListener, and GvrPointerPhysicsRaycaster scripts to this object HighlightingRenderer hlrender = playerCameraObj.GetComponent <HighlightingRenderer>(); if (hlrender == null) { hlrender = playerCameraObj.AddComponent <HighlightingRenderer> (); hlrender.LoadPreset("Speed"); } // ViconActor tracking = gameObject.GetComponent<ViconActor> (); MQTTTrack tracking = gameObject.GetComponent <MQTTTrack>(); if (LocalPlayerOptions.singleton.trackLocalPlayer) { // Turn on Holojam // Debug.Log("Turning on Holojam"); // GameObject holojam = GameObject.FindGameObjectWithTag ("Holojam"); // holojam.SetActive (true); // tracking.track = true; // tracking.SetLabel(LocalPlayerOptions.singleton.mocapName); // Turn on MQTT Debug.Log("Turning on MQTT"); GameObject mqtt = GameObject.FindGameObjectWithTag("MQTT"); mqtt.SetActive(true); tracking.SetLabel("Update/" + LocalPlayerOptions.singleton.mocapName); tracking.Track = true; } else { tracking.Track = false; } } playerCameraObj.AddComponent <AudioListener>(); playerCameraObj.AddComponent <GvrAudioListener> (); playerCameraObj.AddComponent <GvrPointerPhysicsRaycaster> (); #if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) GameObject controllerPointer = gameObject.transform.Find("GvrControllerPointer").gameObject; IAAInputManager inputscript = m_InputManager.GetComponent <IAAInputManager>(); inputscript.controllerPointer = controllerPointer; inputscript.whatAreWe(); inputscript.SetVRInputMechanism(); // Add the GvrArmModelOffset scripts to the controller and laser GameObject controller = controllerPointer.transform.Find("Controller").gameObject; GvrArmModelOffsets controllerscript = controller.AddComponent <GvrArmModelOffsets> (); controllerscript.joint = GvrArmModelOffsets.Joint.Wrist; GameObject laser = controllerPointer.transform.Find("Laser").gameObject; GvrArmModelOffsets laserscript = laser.AddComponent <GvrArmModelOffsets> (); laserscript.joint = GvrArmModelOffsets.Joint.Pointer; // Add the GvrLaserPointer script to the laser object GvrLaserPointer laserPtrScript = laser.AddComponent <GvrLaserPointer> (); laserPtrScript.maxReticleDistance = 4.0f; GameObject reticle = laser.transform.Find("Reticle").gameObject; laserPtrScript.reticle = reticle; #endif if (isServer && m_observer) { // Make the avatar invisible gameObject.transform.Find("PlayerCamera/Gamer").gameObject.SetActive(false); gameObject.transform.Find("GvrControllerPointer/Controller/ddcontroller").gameObject.SetActive(false); if (m_cycleCameras) { // Remove the server camera (the first one) and save it. m_observerCamera = m_playerCameras [0]; m_playerCameras.RemoveAt(0); StartCoroutine(cycleThroughCameras()); } } }