/// <summary> /// Called when game pings back. /// </summary> /// <param name="ws">The websocket.</param> /// <param name="message">The message.</param> private void OnGamePong(WebSocketBase ws, MPong message) { TimeSpan lag = DateTime.Now.Subtract(_gamePing.LastSent); ClientLag = lag.TotalMilliseconds; Players = message.Players; Games = message.Games; }
/// <summary> /// Called when the game pings back. /// </summary> /// <param name="ws">The websocket.</param> /// <param name="message">The message.</param> private void OnPong(WebSocketBase ws, MPong message) { TimeSpan lag = DateTime.Now.Subtract(tournamentPing.LastSent); Client.ClientLag = lag.TotalMilliseconds; }