Example #1
0
    void OpeningGame()

    {
        GUI.skin = menuSkin;

        float screenX = Screen.width * 0.5f - width * 0.5f;
        float screenY = Screen.height * 0.5f + height * 0.5f;

        GUILayout.BeginArea(new Rect(screenX, screenY, width, height));


        if (GUILayout.Button("1P Game"))
        {
            showMenu    = false;
            currentMenu = MainMenu;
            Application.LoadLevel("DD");
        }

        if (GUILayout.Button("Multiplayer Game"))
        {
            GameObject menuObj = GameObject.Find("NetworkChat");
            MPBase2    menu    = menuObj.GetComponent <MPBase2>();
            menu.Toggle();

            currentMenu = MultiplayerMenu;
        }

        GUILayout.EndArea();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (Application.loadedLevelName == "Opening")
        {
            return;
        }


        if (Input.GetKeyDown(KeyCode.Escape))
        {
            GameObject menuObj = GameObject.Find("Menu");
            MenuGUI    menu    = menuObj.GetComponent <MenuGUI>();
            menu.Toggle();
//SetMotionStatus(!menu.ShowMenu);
        }



        if (Input.GetKeyDown(KeyCode.F3))
        {
            GameObject menuObj = GameObject.Find("NetworkChat");
            MPBase2    menu    = menuObj.GetComponent <MPBase2>();
            menu.Toggle();
//SetMotionStatus(!menu.ShowMenu);
        }
    }
Example #3
0
    void MultiplayerMenu()
    {
        GUI.skin = menuSkin;

        float screenX = Screen.width * 0.5f - width * 0.5f;
        float screenY = Screen.height * 0.5f + height * 0.5f;

        GUILayout.BeginArea(new Rect(screenX, screenY, width, height));


        if (GUILayout.Button("Return"))
        {
            GameObject menuObj = GameObject.Find("NetworkChat");
            MPBase2    menu    = menuObj.GetComponent <MPBase2>();
            menu.Toggle();
            currentMenu = OpeningGame;
        }



        GUILayout.EndArea();
    }