Example #1
0
    void SetDissolveValue(int isOn, float diss, bool activeParaicels)
    {
        if (SMR != null && SMR.Length > 0)
        {
            foreach (var s in SMR)
            {
                if (s != null && s.sharedMesh != null)
                {
                    for (int i = 0; i < s.sharedMesh.subMeshCount; i++)
                    {
                        s.GetPropertyBlock(MPB, i);
                        MPB.SetInt(dissolveOn, isOn);
                        MPB.SetFloat(dissolveAmount, diss);
                        s.SetPropertyBlock(MPB, i);
                    }
                }
            }
        }

        if (particels != null && particels.Length > 0)
        {
            foreach (var ps in particels)
            {
                if (ps != null && ps.gameObject.activeSelf != activeParaicels)
                {
                    ps.gameObject.SetActive(activeParaicels);
                }
            }
        }
    }
Example #2
0
 /// <summary>
 /// 开启角色的边缘光效果
 /// </summary>
 /// <param name="state">true开启,false关闭</param>
 /// <param name="col">边缘光颜色</param>
 /// <param name="width">边缘光宽度,0最宽,角色全亮,10以上很窄</param>
 public void SetEdgeLit(bool state, Color col, float width)
 {
     if (SMR == null || SMR.Length < 1)
     {
         return;
     }
     foreach (var smr in SMR)
     {
         int matCount = smr.sharedMaterials.Length;
         for (int i = 0; i < matCount; i++)
         {
             smr.GetPropertyBlock(MPB, i);
             if (state)
             {
                 MPB.SetInt(edgeLightId, 1);
                 MPB.SetFloat(edgeColorWidthId, width);
                 MPB.SetColor(edgeColorId, col);
             }
             else
             {
                 MPB.SetInt(edgeLightId, 0);
             }
             smr.SetPropertyBlock(MPB, i);
         }
     }
 }
Example #3
0
    private void SetPosClipValue(int isOn, float zPos, Color color)
    {
        if (SMR == null || SMR.Length < 1)
        {
            return;
        }
        Matrix4x4 localSpace = transform.worldToLocalMatrix;

        foreach (var r in SMR)
        {
            for (int i = 0; i < r.sharedMesh.subMeshCount; i++)
            {
                r.GetPropertyBlock(MPB, i);
                MPB.SetMatrix(localSpaceProp, localSpace);
                MPB.SetInt(_UsePosClipProp, isOn);
                MPB.SetFloat(_PosMaskZProp, zPos);
                MPB.SetColor(_PosMaskEdgeColorProp, color);
                r.SetPropertyBlock(MPB, i);
            }
        }
    }