//生成処理時の初期設定 void InstantiateInit(int i, string str) { GameObject MP; MP = Instantiate(MandPrefab); MP.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; MP.transform.position = new Vector3(GPos[i].x, GPos[i].y, GPos[i].z); MP.transform.eulerAngles = new Vector3(0, 0, 0); MP.name = MandName[i]; }