Example #1
0
    public bool CanGo(MOVEMENTDIRECTION dir, int j, int i)
    {
        switch (dir)
        {
        case MOVEMENTDIRECTION.UP:
            return(rooms[j, i].transform.FindChild("door_top") != null);

        case MOVEMENTDIRECTION.DOWN:
            return(rooms[j, i].transform.FindChild("door_bottom") != null);

        case MOVEMENTDIRECTION.LEFT:
            return(rooms[j, i].transform.FindChild("door_left") != null);

        case MOVEMENTDIRECTION.RIGHT:
            return(rooms[j, i].transform.FindChild("door_right") != null);
        }
        Debug.LogError("Impossible direction");
        return(false);
    }
Example #2
0
    void FixedUpdate()
    {
        if (RoomManager.Instance.Pause)
        {
            return;
        }


        //Player basic control
        if (Input.GetKey(KeyCode.UpArrow))
        {
            transform.position += new Vector3(0, speed, 0);
            movementDirection   = MOVEMENTDIRECTION.UP;
        }
        else
        if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.position += new Vector3(0, -speed, 0);
            movementDirection   = MOVEMENTDIRECTION.DOWN;
        }
        else
        if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.position += new Vector3(-speed, 0, 0);
            movementDirection   = MOVEMENTDIRECTION.LEFT;
        }
        else
        if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.position += new Vector3(speed, 0, 0);
            movementDirection   = MOVEMENTDIRECTION.RIGHT;
        }
        else
        {
            movementDirection = MOVEMENTDIRECTION.NONE;
        }

        if (movementDirection != MOVEMENTDIRECTION.NONE)
        {
            lookingTo = movementDirection;
        }
    }
Example #3
0
 void Start()
 {
     movementDirection = MOVEMENTDIRECTION.DOWN;
     lookingTo         = MOVEMENTDIRECTION.DOWN;
 }
Example #4
0
 //Check if we can go to some direction from a room, in order to build the map
 public bool CanGo(MOVEMENTDIRECTION dir)
 {
     return(CanGo(dir, j_pos, i_pos));
 }