Example #1
0
 /// <summary>Simulates a mouse key release for the given mouse key.</summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="key">The key.</param>
 public static void InternalMouseReleased(LuaState luaState, MOUSE key)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(gui));
         lua_getfield(luaState, -1, nameof(InternalMouseReleased));
         lua_pushnumber(luaState, (double)key);
         lua_pcall(luaState, 1);
     }
 }
Example #2
0
 /// <summary>
 ///     Returns whether a mouse key was initially pressed in the same frame this function was called.
 ///     <para />
 ///     If <see cref="WasMouseDoublePressed" /> returns true, this function will return false.
 ///     <para />
 ///     This function only works in Move hooks, and will detect mouse events even in main menu or when a typing in a text
 ///     field.
 /// </summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="button">The mouse button to test.</param>
 /// <returns>
 ///     Returns true if the mouse key was initially pressed the same frame that this function was called; otherwise
 ///     false.
 /// </returns>
 public static bool WasMousePressed(LuaState luaState, MOUSE button)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(input));
         lua_getfield(luaState, -1, nameof(WasMousePressed));
         lua_pushnumber(luaState, (double)button);
         lua_pcall(luaState, 1);
         return(lua_toboolean(luaState) == 1);
     }
 }
Example #3
0
 /// <summary>Gets whether a mouse button is down.</summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="mouseKey">The mouse key.</param>
 /// <returns>Is the mouse key down?</returns>
 public static bool IsMouseDown(LuaState luaState, MOUSE mouseKey)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(input));
         lua_getfield(luaState, -1, nameof(IsMouseDown));
         lua_pushnumber(luaState, (double)mouseKey);
         lua_pcall(luaState, 1, 1);
         return(lua_toboolean(luaState) == 1);
     }
 }
Example #4
0
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            MOUSE.Update();
            KEYBOARD.Update();
            _frame++;

            if (KEYBOARD.KeyDown(ExitKey))
            {
                ExitGame();
            }
            elapsedTime += gameTime.ElapsedGameTime;

            if (elapsedTime > TimeSpan.FromSeconds(1))
            {
                elapsedTime -= TimeSpan.FromSeconds(1);
                frameRate    = frameCounter;
                frameCounter = 0;
            }
        }
 public MOUSE_INFO(MOUSE s)
 {
     g = (int)s;
 }
 /// <summary>Simulates a mouse key release for the given mouse key.</summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="key">The key.</param>
 public static void InternalMouseReleased(LuaState luaState, MOUSE key)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(gui));
         lua_getfield(luaState, -1, nameof(InternalMouseReleased));
         lua_pushnumber(luaState, (double)key);
         lua_pcall(luaState, 1);
     }
 }
 /// <summary>
 ///     Returns whether a mouse key was initially pressed in the same frame this function was called.
 ///     <para />
 ///     If <see cref="WasMouseDoublePressed" /> returns true, this function will return false.
 ///     <para />
 ///     This function only works in Move hooks, and will detect mouse events even in main menu or when a typing in a text
 ///     field.
 /// </summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="button">The mouse button to test.</param>
 /// <returns>
 ///     Returns true if the mouse key was initially pressed the same frame that this function was called; otherwise
 ///     false.
 /// </returns>
 public static bool WasMousePressed(LuaState luaState, MOUSE button)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(input));
         lua_getfield(luaState, -1, nameof(WasMousePressed));
         lua_pushnumber(luaState, (double)button);
         lua_pcall(luaState, 1);
         return lua_toboolean(luaState) == 1;
     }
 }
 /// <summary>Gets whether a mouse button is down.</summary>
 /// <param name="luaState">Pointer to lua_State struct.</param>
 /// <param name="mouseKey">The mouse key.</param>
 /// <returns>Is the mouse key down?</returns>
 public static bool IsMouseDown(LuaState luaState, MOUSE mouseKey)
 {
     lock (SyncRoot)
     {
         lua_getglobal(luaState, nameof(input));
         lua_getfield(luaState, -1, nameof(IsMouseDown));
         lua_pushnumber(luaState, (double)mouseKey);
         lua_pcall(luaState, 1, 1);
         return lua_toboolean(luaState) == 1;
     }
 }
 private void data_MouseDoubleClick(object sender, MouseButtonEventArgs e)
 {
     MOUSE.Invoke(sender, e);
 }
Example #10
0
 private void data_SelectedCellsChanged(object sender, SelectedCellsChangedEventArgs e)
 {
     MOUSE.Invoke(sender, e);
 }
Example #11
0
 public static KEY GetMouseState(MOUSE button)
 {
     if (!mouseState[(int)button, 0] && !mouseState[(int)button, 1])
     {
         return KEY.FREE;
     }
     else if (!mouseState[(int)button, 0] && mouseState[(int)button, 1])
     {
         return KEY.PUSH;
     }
     else if (mouseState[(int)button, 0] && mouseState[(int)button, 1])
     {
         return KEY.HOLD;
     }
     else
     {
         return KEY.PULL;
     }
 }