protected TreeNode CreateSyncTargetTreeNode(MOG_DBSyncTargetInfo info, string platform) { bool ableToGetSourceFileAssetLinks = false; string currentVersionStamp = info.mVersion; MOG_Filename tempFilename = MOG_Filename.CreateAssetName(info.mAssetClassification, info.mAssetPlatform, info.mAssetLabel); MOG_Filename assetRealFile = MOG_ControllerRepository.GetAssetBlessedVersionPath(tempFilename, currentVersionStamp); // Create node with FocusLevel that does not plug into the BaseLeafTreeView TreeNode node = new TreeNode(info.FilenameOnly, new TreeNode[] { new TreeNode(Blank_Node_Text) }); Mog_BaseTag tag = new Mog_BaseTag(node, assetRealFile.GetEncodedFilename(), RepositoryFocusLevel.Classification, true); node.Name = tempFilename.GetAssetFullName(); tag.AttachedSyncTargetInfo = info; node.Tag = tag; string gamedataFilePath; if (ableToGetSourceFileAssetLinks) { gamedataFilePath = assetRealFile.GetEncodedFilename() + "\\Files.Imported\\" + info.mSyncTargetFile; } else { gamedataFilePath = assetRealFile.GetEncodedFilename() + "\\Files.Imported\\" + info.FilenameOnly; } //This is either a file or an asset SetImageIndices(node, base.GetAssetFileImageIndex(gamedataFilePath)); return(node); }
private void AddSyncTargetFile(string platformName, MOG_DBSyncTargetInfo info, string startingPath) { // Create a string for our gamedata Node's Path string gamedataFullpath = startingPath; // Don't bother if we haven't been initialized if (mSyncTargetFileManager != null) { // If we have a directory, add a separator and replace any backslashes with separators if (info.Path.Length > 0) { gamedataFullpath += PathSeparator + info.Path.Replace("~", PathSeparator); } // Get the gamedata files for this platform SyncTargetPlatform platform = mSyncTargetFileManager.GetPlatform(platformName); //Make sure the platform knows about this folder if (!platform.HasFolder(gamedataFullpath)) { platform.AddFolder(gamedataFullpath); } SyncTargetFolder folder = platform.GetFolder(gamedataFullpath); folder.AddFile(info); } }
private void ExpandSyncTargetAssetNode(TreeNode gamedataNode, string platform) { Mog_BaseTag gamedataTag = (Mog_BaseTag)gamedataNode.Tag; // If we have valid data... if (gamedataTag.AttachedSyncTargetInfo != null) { // Key is gamedataFilename, Value is gamedataFilenameOnly MOG_DBSyncTargetInfo gamedataInfo = gamedataTag.AttachedSyncTargetInfo; string currentVersionStamp = gamedataInfo.mVersion; MOG_Filename tempFilename = MOG_Filename.CreateAssetName(gamedataInfo.mAssetClassification, gamedataInfo.mAssetPlatform, gamedataInfo.mAssetLabel); MOG_Filename assetRealFile = MOG_ControllerRepository.GetAssetBlessedVersionPath(tempFilename, currentVersionStamp); // Add the asset this gamedata file is associated with under the oldGamedataNode TreeNode assetNode = new TreeNode(assetRealFile.GetAssetFullName(), new TreeNode[] { new TreeNode(Blank_Node_Text) }); assetNode.Tag = new Mog_BaseTag(assetNode, assetRealFile.GetEncodedFilename(), LeafFocusLevel.RepositoryItems, true); assetNode.Name = assetRealFile.GetAssetFullName(); gamedataNode.Nodes.Add(assetNode); SetImageIndices(assetNode, GetAssetFileImageIndex(assetRealFile.GetEncodedFilename())); } }
public void AddFile(MOG_DBSyncTargetInfo file) { mFiles.Add(file); }