Example #1
0
    void State_Moving_Update()
    {
        timer += FrameController.DT();
        if (moveTime == 0)
        {
            Logger.Log("Elevator moveTime is 0, cannot use script.");
            return;
        }

        if (timer / moveTime > 0.5f)
        {
            if (TeleportToHub)
            {
                GameObject marker = GameObject.GetGameObjectByName("hubelevatorteleportmarker");
                float      distx  = marker.transform.position.x - gameObject.transform.position.x;
                float      distz  = marker.transform.position.z - gameObject.transform.position.z;
                player.transform.SetPositionX(player.transform.position.x + distx);
                player.transform.SetPositionZ(player.transform.position.z + distz);
                gameObject.transform.SetPosition(marker.transform.position);
                TeleportToHub = false;
            }
        }

        float y = MMath.Cerp(startY, endY, MMath.Clamp01(timer / moveTime));

        gameObject.transform.SetPositionY(y);
        player.transform.SetPositionY(y + 0.2f);
    }
Example #2
0
    public void OnUpdate()
    {
        zone.ClampObjectToBounds(gameObject);

        //paper shuffle
        if (isBeingHeld && Input.GetHeld(0, "MouseRClick") == 1.0f)
        {
            //reset acquired
            acquiredVelocity    = new Vector3(0.0f);
            acquiredVelocity.X += Input.GetMouseDeltaX() * FrameController.DT() * 0.02f;
            acquiredVelocity.Z += -Input.GetMouseDeltaY() * FrameController.DT() * 0.02f;

            velocityAccumulator = 0;
            velocity            = acquiredVelocity;
        }
        else
        {
            velocityAccumulator += FrameController.DT();
            velocityAccumulator  = MMath.Clamp01(velocityAccumulator);
            velocity.X           = MMath.Lerp(acquiredVelocity.X, 0, velocityAccumulator);
            velocity.Z           = MMath.Lerp(acquiredVelocity.Z, 0, velocityAccumulator);
        }

        gameObject.transform.Translate(velocity);
        gameObject.transform.SetPositionY(changeY * (gameObject.transform.position.z - initialZ) + initialY);

        //reset held
        if (isBeingHeld)
        {
            if (Input.GetReleased(0, "MouseRClick") == 1.0f)
            {
                isBeingHeld = false;
            }
        }
    }
Example #3
0
    public void State_Moving_Update()
    {
        //Logger.Log(moving.GetPercentageTime().ToString());
        timer += FrameController.DT();

        gameObject.transform.SetPositionY(MMath.Cerp(startY, endY, MMath.Clamp01(timer / 1.2f)));
    }
Example #4
0
    public void OnUpdate()
    {
        timer += FrameController.DT();

        float rgb = MMath.Cerp(0.0f, 1.0f, MMath.Clamp01(timer / 3.0f));

        cr.GetMaterial().SetColor(new Color(rgb, rgb, rgb, 1.0f));
    }
Example #5
0
    void State_returning_Update()
    {
        timer += FrameController.DT();
        if (moveTime == 0)
        {
            Logger.Log("Elevator moveTime is 0, cannot use script.");
            return;
        }
        float y = MMath.Cerp(endY, startY, MMath.Clamp01(timer / moveTime));

        gameObject.transform.SetPositionY(y);
    }