private bool MoveObject()
    {
        if (!(MMUtils.AtTarget(transform.position.x, v3TargetPosition.x) && MMUtils.AtTarget(transform.position.z, v3TargetPosition.z)))
        {
            transform.position = Vector3.Lerp(transform.position, this.GetTargetMovement(), this.GetMovementSpeed() * Time.deltaTime);
            return(false);
        }
        else
        {
            transform.position = GetTargetMovement();
            v3CurrentPosition  = GetTargetMovement();

            return(true);
        }
    }