/// <summary>
 /// On Play, triggers a fade event, meant to be caught by the MMSoundManager
 /// </summary>
 /// <param name="position"></param>
 /// <param name="feedbacksIntensity"></param>
 protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
 {
     if (Active)
     {
         MMSoundManagerTrackFadeEvent.Trigger(Track, FadeDuration, FinalVolume, FadeTween);
     }
 }
Example #2
0
        /// <summary>
        /// On Play, triggers a fade event, meant to be caught by the MMSoundManager
        /// </summary>
        /// <param name="position"></param>
        /// <param name="feedbacksIntensity"></param>
        protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
        {
            if (!Active || !FeedbackTypeAuthorized)
            {
                return;
            }

            MMSoundManagerTrackFadeEvent.Trigger(Track, FadeDuration, FinalVolume, FadeTween);
        }