/// <summary> /// On play, triggers an event meant to be caught by the MMSoundManager and acted upon /// </summary> /// <param name="position"></param> /// <param name="feedbacksIntensity"></param> protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f) { if (Active) { MMSoundManagerSoundControlEvent.Trigger(ControlMode, SoundID); } }
/// <summary> /// On play, triggers an event meant to be caught by the MMSoundManager and acted upon /// </summary> /// <param name="position"></param> /// <param name="feedbacksIntensity"></param> protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f) { if (!Active || !FeedbackTypeAuthorized) { return; } MMSoundManagerSoundControlEvent.Trigger(ControlMode, SoundID); }