public void Accepted() { ACCEPTED = true; //SP.Stop(); //DSrest.Accept(seplayer.Name, MMID); _mmrep.Accept(seplayer.Name, MMID.ToString()); }
public void Declined() { DECLINED = true; //SP.Stop(); //DSrest.Decline(seplayer.Name, MMID); _mmrep.Decline(seplayer.Name, MMID.ToString()); Reset(); }
public void Accept(int id) { MMgame game = new MMgame(); while (ALL_ACCEPTED == false && ALL_DECLINED == false) { Thread.Sleep(500); Info = "Waiting for all players to accept ..."; //game = DSrest.Status(id); game = _mmrep.Status(id.ToString()).Result; preGame = game; if (game == null) { //Console.WriteLine("game = null {0} => ({1})", seplayer.Name, id); if (DECLINED == false && ACCEPTED == true) { ALL_DECLINED = true; Info = "# Game not found :( - Searching again .."; Thread.Sleep(2500); GAMEFOUND = false; Task.Run(() => { Searching(); }); return; } } else if (game.Declined == true) { //Console.WriteLine("game = declined {0} => {1} ({2})", seplayer.Name, game.ID, id); List <BasePlayer> ilist = new List <BasePlayer>(); ilist.AddRange(game.Team1); ilist.AddRange(game.Team2); Lobby.Clear(); foreach (var pl in ilist) { Lobby.TryAdd(pl.Name, pl.Accepted); } Thread.Sleep(1500); if (DECLINED == false && ACCEPTED == true) { ALL_DECLINED = true; Info = "# Someone declined :( - Searching again .."; Thread.Sleep(2500); GAMEFOUND = false; Task.Run(() => { Searching(); }); return; } } else { //Console.WriteLine("Some accepted = true {0} => {1} ({2})", seplayer.Name, game.ID, id); List <BasePlayer> ilist = new List <BasePlayer>(); ilist.AddRange(game.Team1); ilist.AddRange(game.Team2); Lobby.Clear(); foreach (var pl in ilist) { Lobby.TryAdd(pl.Name, pl.Accepted); } if (game.Accepted == true) { GAMEFOUND = false; Lobby.Clear(); Info = "Game ready!"; ALL_ACCEPTED = true; GameReady(game); return; } } if (Done > 100) { Reset(); } else if (Done > 85) { if (ACCEPTED == false) { Declined(); } } if (DECLINED == true) { Info = "We declined/timed out :("; GAMEFOUND = false; //DSrest.Decline(seplayer.Name, MMID); _mmrep.Decline(seplayer.Name, MMID.ToString()); ALL_DECLINED = true; } Thread.Sleep(500); _time = _time.Add(TimeSpan.FromSeconds(0.5)); Done += 1.428571429; Done += 1.428571429; } }