Example #1
0
        public void RenderSprite(MMF.Sprite.D2DSpriteBatch batch)
        {
            if (PlayerContext.HandOperationChecker != null && PlayerContext.HandOperationChecker.isAcceptButtonPressed())
            {
                return;
            }
            var playerDescriptions = GameContext.playerDescriptions;

            //    batch.DWRenderTarget.FillRectangle(col_1, batch.FillRectangle);
            batch.DWRenderTarget.FillRectangle(col_2, new Rectangle(0, 0, 1000, 250));//キャラクターボックス
            batch.DWRenderTarget.DrawText("CHARACTER", format_1, new Rectangle(60, 10, 700, 100), col_1);
            batch.DWRenderTarget.DrawText(playerDescriptions[currentIndex].charactorName, format_2, new Rectangle(250, 100, 1000, 100), col_1);
            batch.DWRenderTarget.DrawBitmap(playerDescriptions[currentIndex].image, new Rectangle(60, 350, 450, 450));
            batch.DWRenderTarget.FillGeometry(_geometry, col_1);
            batch.DWRenderTarget.FillGeometry(_geometry_2, col_1);

            int skbox_x = 560, skbox_y = 300;
            int skbox_w = 1000 - skbox_x, skbox_h = 900 - skbox_y;

            batch.DWRenderTarget.FillRectangle(col_3, new Rectangle(skbox_x, skbox_y, skbox_w, skbox_h));//スキルボックス
            batch.DWRenderTarget.DrawText("SKIL", format_1, new Rectangle(skbox_x + 100, skbox_y, 500, 100), col_1);
            batch.DWRenderTarget.DrawText("A:", format_1, new Rectangle(skbox_x + 20, skbox_y + 150, 500, 100), col_1);
            batch.DWRenderTarget.DrawText("B:", format_1, new Rectangle(skbox_x + 20, skbox_y + 300, 500, 100), col_1);
            batch.DWRenderTarget.DrawText("C:", format_1, new Rectangle(skbox_x + 20, skbox_y + 450, 400, 100), col_1);
            batch.DWRenderTarget.DrawText(playerDescriptions[currentIndex].skillName_1, format_1, new Rectangle(skbox_x + 120, skbox_y + 150, 500, 100), col_1);
            batch.DWRenderTarget.DrawText(playerDescriptions[currentIndex].skillName_2, format_1, new Rectangle(skbox_x + 120, skbox_y + 300, 500, 100), col_1);
            batch.DWRenderTarget.DrawText(playerDescriptions[currentIndex].skillName_3, format_1, new Rectangle(skbox_x + 120, skbox_y + 450, 500, 100), col_1);
        }
Example #2
0
        public void OnLoad(MMF.Sprite.D2DSpriteBatch batch)
        {
            GameContext.InitializePlayerDescriptions(batch);
            _geometry = new PathGeometry(GameContext.RenderContext.D2DFactory);
            GeometrySink geometrySink = _geometry.Open();

            geometrySink.SetFillMode(FillMode.Winding);
            geometrySink.BeginFigure(new Point(50, 580), FigureBegin.Filled);
            geometrySink.AddLine(new Point(20, 600));
            geometrySink.AddLine(new Point(50, 620));
            geometrySink.EndFigure(FigureEnd.Closed);
            geometrySink.Close();

            _geometry_2 = new PathGeometry(GameContext.RenderContext.D2DFactory);
            GeometrySink geometrySink_2 = _geometry_2.Open();

            geometrySink_2.SetFillMode(FillMode.Winding);
            geometrySink_2.BeginFigure(new Point(520, 580), FigureBegin.Filled);
            geometrySink_2.AddLine(new Point(550, 600));
            geometrySink_2.AddLine(new Point(520, 620));
            geometrySink_2.EndFigure(FigureEnd.Closed);
            geometrySink_2.Close();



            col_1 = batch.CreateSolidColorBrush(Color.FromArgb(255, 255, 255, 255));
            col_2 = batch.CreateSolidColorBrush(Color.FromArgb(120, 255, 0, 0));
            col_3 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 0, 255));
            col_4 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 255, 0));
            col_5 = batch.CreateSolidColorBrush(Color.FromArgb(120, 0, 0, 0));

            //  bitmap = batch.CreateBitmap(@playerDescriptions[currentIndex].image);
            format_1      = batch.CreateTextformat("Meiryo UI", 60);
            format_2      = batch.CreateTextformat("Meiryo UI", 100);
            isInitialized = true;
        }