Example #1
0
 /// <summary>
 /// Initializes the animator parameters.
 /// </summary>
 protected virtual void InitializeAnimatorParameters()
 {
     if (_animator == null)
     {
         return;
     }
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _groundedAnimationParameterName, out _groundedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _currentSpeedAnimationParameterName, out _currentSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _xSpeedAnimationParameterName, out _xSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _ySpeedAnimationParameterName, out _ySpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _zSpeedAnimationParameterName, out _zSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _idleAnimationParameterName, out _idleAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _aliveAnimationParameterName, out _aliveAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
     MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _randomAnimationParameterName, out _randomAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
 }
Example #2
0
    /// <summary>
    /// Initializes the animator parameters.
    /// </summary>
    protected override void InitializeAnimatorParameters()
    {
        if (_animator == null)
        {
            return;
        }

        _animatorParameters = new List <int>();

        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _groundedAnimationParameterName,
                                                          out _groundedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _airborneAnimationParameterName,
                                                          out _airborneSpeedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _xSpeedAnimationParameterName,
                                                          out _xSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _ySpeedAnimationParameterName,
                                                          out _ySpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _worldXSpeedAnimationParameterName,
                                                          out _worldXSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _worldYSpeedAnimationParameterName,
                                                          out _worldYSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingLeftAnimationParameterName,
                                                          out _collidingLeftAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingRightAnimationParameterName,
                                                          out _collidingRightAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingBelowAnimationParameterName,
                                                          out _collidingBelowAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingAboveAnimationParameterName,
                                                          out _collidingAboveAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _idleSpeedAnimationParameterName,
                                                          out _idleSpeedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _pushWallAnimationParameterName,
                                                          out _pushWallAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _aliveAnimationParameterName,
                                                          out _aliveAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _facingRightAnimationParameterName,
                                                          out _facingRightAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _randomAnimationParameterName,
                                                          out _randomAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
        MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _randomConstantAnimationParameterName,
                                                          out _randomConstantAnimationParameter, AnimatorControllerParameterType.Int, _animatorParameters);

        // we update our constant float animation parameter
        int randomConstant = UnityEngine.Random.Range(0, 1000);

        MMAnimatorExtensions.UpdateAnimatorInteger(_animator, _randomConstantAnimationParameter, randomConstant,
                                                   _animatorParameters);
    }
Example #3
0
        protected virtual void AddParametersToAnimator(Animator animator, List <int> list)
        {
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, WeaponAngleAnimationParameter, out _weaponAngleAnimationParameter, AnimatorControllerParameterType.Float, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, WeaponAngleRelativeAnimationParameter, out _weaponAngleRelativeAnimationParameter, AnimatorControllerParameterType.Float, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, IdleAnimationParameter, out _idleAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, StartAnimationParameter, out _startAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, DelayBeforeUseAnimationParameter, out _delayBeforeUseAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, DelayBetweenUsesAnimationParameter, out _delayBetweenUsesAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, StopAnimationParameter, out _stopAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, ReloadStartAnimationParameter, out _reloadStartAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, ReloadStopAnimationParameter, out _reloadStopAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, ReloadAnimationParameter, out _reloadAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, SingleUseAnimationParameter, out _singleUseAnimationParameter, AnimatorControllerParameterType.Bool, list);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, UseAnimationParameter, out _useAnimationParameter, AnimatorControllerParameterType.Bool, list);

            if (_comboWeapon != null)
            {
                MMAnimatorExtensions.AddAnimatorParameterIfExists(animator, _comboWeapon.ComboInProgressAnimationParameter, out _comboInProgressAnimationParameter, AnimatorControllerParameterType.Bool, list);
            }
        }
Example #4
0
        /// <summary>
        /// Initializes the animator parameters.
        /// </summary>
        protected virtual void InitializeAnimatorParameters()
        {
            if (_animator == null)
            {
                return;
            }

            _animatorParameters = new List <int>();

            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _groundedAnimationParameterName, out _groundedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _airborneAnimationParameterName, out _airborneSpeedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _xSpeedAnimationParameterName, out _xSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _ySpeedAnimationParameterName, out _ySpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _worldXSpeedAnimationParameterName, out _worldXSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _worldYSpeedAnimationParameterName, out _worldYSpeedSpeedAnimationParameter, AnimatorControllerParameterType.Float, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingLeftAnimationParameterName, out _collidingLeftAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingRightAnimationParameterName, out _collidingRightAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingBelowAnimationParameterName, out _collidingBelowAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _collidingAboveAnimationParameterName, out _collidingAboveAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _idleSpeedAnimationParameterName, out _idleSpeedAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _aliveAnimationParameterName, out _aliveAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
            MMAnimatorExtensions.AddAnimatorParameterIfExists(_animator, _facingRightAnimationParameterName, out _facingRightAnimationParameter, AnimatorControllerParameterType.Bool, _animatorParameters);
        }