/// <summary> /// Called in GameBoard Controller when the match ends /// </summary> public void EndMatch(MLValues mLValues) { ///dumpsBTWIntervals == pontos marcados pelo MachineLearning for (int i = dumpsBTWIntervals.Count - 1; i >= 0; i--) { //boardsDuringTheMatch == todos os boards durante uma rodada foreach (var b in boardsDuringTheMatch[i]) { if (b.pos == dumpsBTWIntervals[i].pos) { b.val += (int)mLValues; } } boardsDuringTheMatch.RemoveAt(i); dumpsBTWIntervals.RemoveAt(i); } SaveInterval(); }
public void EndMatch(MLValues value) { return; }