Example #1
0
    //Adds any MLGameStateParamUpdaters in self and children
    //Except if child has an MLUpdaterSet component
    private List <MLGameStateParamUpdater> findUpdatersRespectSubSets()
    {
        List <MLGameStateParamUpdater> result = new List <MLGameStateParamUpdater>();
        List <Transform> _tranforms           = new List <Transform>();

        _tranforms.Add(transform);
        while (_tranforms.Count > 0)
        {
            Transform next = _tranforms[0];
            _tranforms.RemoveAt(0);
            MLUpdaterSet uset = next.GetComponent <MLUpdaterSet>();
            if (uset && uset != this)
            {
                continue;
            }
            MLGameStateParamUpdater updater = next.GetComponent <MLGameStateParamUpdater>();
            if (updater)
            {
                result.Add(updater);
            }
            foreach (Transform child in next)
            {
                _tranforms.Add(child);
            }
        }
        return(result);
    }
Example #2
0
 protected override void _Awake()
 {
     base._Awake();
     if (!GetComponent <MLGameStateParamUpdater>())
     {
         MLGameStateParamUpdater mlgsp = gameObject.AddComponent <MLGameStateParamUpdater>();
         mlgsp.onValue    = 1f;
         mlgsp.updateMode = UpdateMode.ONE_VALUE;
     }
 }
Example #3
0
    protected override void _Awake()
    {
        base._Awake();
        gameStateSaver.type = MLGameSavedStateType.DONT_SAVE;
        MLGameStateParamUpdater paramUpdater = ComponentHelper.AddIfNotPresent <MLGameStateParamUpdater>(transform);

        if (addUpdater)
        {
            MLUpdaterSet updaterSet = ComponentHelper.AddIfNotPresent <MLUpdaterSet>(transform);
            updaterSet.setUpdaters(paramUpdater);
        }
    }