Example #1
0
        public override bool CheckPreAbsorbDamage(DamageInfo dinfo)
        {
            bool absorb = false;

            for (int i = 0; i < damageListeners.Count; i++)
            {
                MKArmorModule listener = damageListeners[i];

                listener.CheckPreAbsorbDamage(dinfo, ref absorb);
            }

            return(absorb);
        }
Example #2
0
        public override void Tick()
        {
            base.Tick();

            for (int i = 0; i < wornExtraListeners.Count; i++)
            {
                MKArmorModule listener = wornExtraListeners[i];

                listener.Tick();
            }

            if (CoreComp != null && CoreComp.Props.Fuel != null)
            {
                CoreComp.CompTick();
            }
        }
Example #3
0
        public override void DrawWornExtras()
        {
            for (int i = 0; i < wornExtraListeners.Count; i++)
            {
                MKArmorModule listener = wornExtraListeners[i];

                listener.DrawWornExtras();
            }

            if (Find.TickManager.TicksGame % 200 == 0)
            {
                CheckHelmet();

                if (Active)
                {
                    EnergyCharge = Mathf.Clamp(EnergyCharge - dischargeRate, 0, EnergyCharge);

                    if (CanHeal)
                    {
                        TryHeal();
                    }
                }
            }
        }
Example #4
0
        public void AddModule(ArmorModuleDef moduleDef, Thing item)
        {
            MKArmorModule module = (MKArmorModule)Activator.CreateInstance(moduleDef.workerClass);

            module.def   = moduleDef;
            module.Armor = this;

            foreach (var armorSlot in Slots)
            {
                if (armorSlot.Category == moduleDef.ModuleCategory)
                {
                    foreach (var slot in armorSlot.Modules)
                    {
                        if (slot.Module == null)
                        {
                            slot.Module = module;
                            slot.Item   = item;
                            Notify_ModulesChanges();
                            break;
                        }
                    }
                }
            }
        }