Example #1
0
        public void ShowChuPai(SEAT_DIR dir, MJType type)
        {
            sprite_ChuPai.gameObject.SetActive(true);
            sprite_ChuPai.spriteName = type.ToString() + "_MINE";
            Vector3 pos = Vector3.zero;

            switch (dir)
            {
            case SEAT_DIR.DIR_LEFT:
                pos = new Vector3(-370, 0, 0);
                break;

            case SEAT_DIR.DIR_BOTTOM:
                pos = new Vector3(0, -150, 0);
                break;

            case SEAT_DIR.DIR_RIGHT:
                pos = new Vector3(370, 0, 0);
                break;

            case SEAT_DIR.DIR_TOP:
                pos = new Vector3(0, 230, 0);
                break;

            default:
                break;
            }
            sprite_ChuPai.transform.localPosition = pos;

            CancelInvoke("HideChuPai");
            Invoke("HideChuPai", 0.7f);
        }
Example #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="type">麻将类型</param>
        /// <param name="seatDir">方位</param>
        /// <param name="bIN">是否为手中的麻将</param>
        /// <param name="bBack">背面</param>
        /// <returns></returns>
        private string GetSpriteName(MJType type, SEAT_DIR seatDir, MJ_STAGE stage, bool bBack)
        {
            string spriteName = "";

            switch (seatDir)
            {
            case SEAT_DIR.DIR_LEFT:
            {
                if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging)
                {
                    spriteName = Tags.MJ_SpriteName_L;
                }
                else
                {
                    spriteName = type.ToString() + "_L";
                }

                if (bBack)
                {
                    spriteName = Tags.MJ_SpriteName_Back_L;
                }
            }
            break;

            case SEAT_DIR.DIR_BOTTOM:
            {
                if (stage == MJ_STAGE.IN)
                {
                    spriteName = type.ToString() + "_MINE";
                }
                else
                {
                    spriteName = type.ToString() + "_B";
                }

                if (bBack)
                {
                    spriteName = Tags.MJ_SpriteName_Back_B;
                }
            }
            break;

            case SEAT_DIR.DIR_RIGHT:
            {
                if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging)
                {
                    spriteName = Tags.MJ_SpriteName_R;
                }
                else
                {
                    spriteName = type.ToString() + "_R";
                }
                if (bBack)
                {
                    spriteName = Tags.MJ_SpriteName_Back_R;
                }
            }
            break;

            case SEAT_DIR.DIR_TOP:
            {
                if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging)
                {
                    spriteName = Tags.MJ_SpriteName_T;
                }
                else
                {
                    spriteName = type.ToString() + "_B";
                }
                if (bBack)
                {
                    spriteName = Tags.MJ_SpriteName_Back_T;
                }
            }
            break;

            default:
                break;
            }
            return(spriteName);
        }