Example #1
0
    /// <summary>
    /// 头像点击
    /// </summary>
    public void OnSelfClick()
    {
        bool isself = mRoomPlayerInfo.seatId == MJGameModel.Inst.mMySeatId;//MainPlayerModel.GetInstance().mUserInfo.userId;//是否是自己

        if (isself)
        {
            return;
        }
        MJGameUI view = Global.Inst.GetController <MJGameController>().mGameUI;

        if (view == null)
        {
            return;
        }
        GameUserInfoWidget infoview = GetWidget <GameUserInfoWidget>("Windows/GameCommonView/GameUserInfoWidget", view.transform);

        infoview.SetData(true, mRoomPlayerInfo.headUrl, mRoomPlayerInfo.nickName, mRoomPlayerInfo.uId, "", mRoomPlayerInfo.seatId, OnHudongClickCallback);
    }
Example #2
0
    private void HandleStartGameData(StartGameRespone data, bool isStart = false)
    {
        MJGameModel.Inst.mStartGameData = data;
        SQDebug.Log("准备房间 玩家数据移植:" + Time.deltaTime);
        MJGameModel.Inst.ReadyCountDownTime = 0;                      //准备倒计时
        mModel.mPlayCount              = data.roomInfo.maxGameCount;  //最大局数
        mModel.mCurPlayCount           = data.roomInfo.currGameCount; //当前局数
        MJGameModel.Inst.mRoomId       = data.roomInfo.roomId;        //房间号
        MJGameModel.Inst.mMySeatId     = data.roomInfo.mySeatId;      //我自己的座位号
        MJGameModel.Inst.mZhuangSeatId = data.startInfo.zhuangSeatId; //庄家座位号
        MJGameModel.Inst.TurnFixedTime = data.roomInfo.turnFixedTime; //操作固定时间
        MJGameModel.Inst.mRoomMgSeatId = 1;                           //房主座位号
        int totalPlayerCount = data.roomInfo.maxPlayer;               //房间总共人数

        MJGameModel.Inst.totalPlayerCount = totalPlayerCount;
        totalPlayerCount = totalPlayerCount == 2 ? 4 : totalPlayerCount;
        MJGameModel.Inst.mnewSeatToIndex       = new int[totalPlayerCount + 1];              //玩家座位号 数组
        MJGameModel.Inst.mSeatToDirectionIndex = new int[5];                                 //所有玩家座位号对应桌面东南西北高亮显示的index
        MJGameModel.Inst.mRoomPlayers          = new PlayerInfoStruct[totalPlayerCount + 1]; //玩家 数据缓存数组
        foreach (var itemRoomPlayer in data.roomInfo.playerList)                             //玩家信息数据
        {
            MJGameModel.Inst.mRoomPlayers[itemRoomPlayer.seatId]          = itemRoomPlayer;
            MJGameModel.Inst.mnewSeatToIndex[itemRoomPlayer.seatId]       = SeatIdToIndex(MJGameModel.Inst.mMySeatId, itemRoomPlayer.seatId, totalPlayerCount);
            MJGameModel.Inst.mSeatToDirectionIndex[itemRoomPlayer.seatId] = SeatIdToDirectionIndex(MJGameModel.Inst.mMySeatId, itemRoomPlayer.seatId, data.roomInfo.maxPlayer);
        }
        #endregion
        MJGameModel.Inst.isGetStartGameData        = true;
        MJGameModel.Inst.totalCardNum              = data.startInfo.totalCardNum;                                 //总共有多少张牌
        MJGameModel.Inst.leaveCardNum              = data.startInfo.leaveCardNum;                                 //剩余多少张牌
        MJGameModel.Inst.mCurInsSeatId             = data.startInfo.currTurnSeatId;                               //当前指针 指的玩家座位号
        MJGameModel.Inst.isMyHit                   = data.startInfo.currTurnSeatId == MJGameModel.Inst.mMySeatId; //是否轮到我操作
        MJGameModel.Inst.allPlayersCardsInfoStruct = new CardsInfoStruct[totalPlayerCount + 1];
        //可操作列表
        if (data.roomInfo.optList != null)
        {
            for (int i = 0; i < data.roomInfo.optList.Count; i++)
            {
                if (data.roomInfo.optList[i].ins == eMJInstructionsType.HIT)
                {
                    GetCanHuList(data.roomInfo.optList[i]);
                }
            }
        }
        //手牌信息
        if (data.startInfo.cardsInfoList != null)
        {
            foreach (var item in data.startInfo.cardsInfoList)
            {
                MJGameModel.Inst.allPlayersCardsInfoStruct[item.seatId] = item;
                //找出我定缺的类型
                if (item.seatId == MJGameModel.Inst.mMySeatId) //我自己
                {
                    if (item.isFixedColor)                     //已经定缺
                    {
                        MJGameModel.Inst.SetMyFixedType(item.fixedType);
                        if (item.handList != null)//手牌排序
                        {
                            item.handList = MJGameModel.Inst.ChangList(item.handList, item.fixedType);
                        }
                    }
                    else
                    {
                        MJGameModel.Inst.SetMyFixedType(0);
                    }
                }

                if (item.handList != null)
                {
                    foreach (var VARIABLE in item.handList)
                    {
                        MJGameModel.Inst.mySelfCards.Add(VARIABLE);
                    }
                    if (item.isHasCurrCard)
                    {
                        MJGameModel.Inst.mySelfCards.Add(item.currCard);
                    }

                    foreach (var oneItem in MJGameModel.Inst.mySelfCards)
                    {
                        if (oneItem < 10)
                        {
                            MJGameModel.Inst.handCardsTiao.Add(oneItem);
                        }
                        else if (oneItem < 20)
                        {
                            MJGameModel.Inst.handCardsTong.Add(oneItem);
                        }
                        else if (oneItem < 30)
                        {
                            MJGameModel.Inst.handCardsWan.Add(oneItem);
                        }
                    }
                }
            }
        }
        //MJGameModel.Inst.UpdataModelDada(data);

        if (isStart && !MJGameModel.Inst.IsContainsDingque && !MJGameModel.Inst.IsContainsChange)//如果开始发牌且没有定缺也没有换三张,房间状态改为开始
        {
            MJGameModel.Inst.mState = eMJRoomStatus.STARTE;
            MJGameModel.Inst.mStartGameData.roomInfo.roomState = eRoomState.START;//改变房间状态
        }
        ;

        if (mGameUI != null)
        {
            List <string> view = new List <string>();
            view.Add("GameUI");
            BaseView.CloseAllViewBut(view);
            mGameUI.GetGameStartFormCtr();
        }
        else
        {
            SQSceneLoader.It.LoadScene("mahjong_scenes", () =>
            {
                mGameUI            = OpenWindow() as MJGameUI;
                List <string> view = new List <string>();
                view.Add("GameUI");
                BaseView.CloseAllViewBut(view);
                mGameUI.GetGameStartFormCtr();
            });
        }
    }