private static void CompleteMission(Room room,SLOT slot) { MISSION_TYPE mission = MISSION_TYPE.NA; if (slot.passSequence == 1) { mission = MISSION_TYPE.TOUCHDOWN; } else if (slot.passSequence == 2) { mission = MISSION_TYPE.TOUCHDOWN_ACE_ATTACKER; } else if (slot.passSequence == 3) { mission = MISSION_TYPE.TOUCHDOWN_HATTRICK; } else if (slot.passSequence >= 4) { mission = MISSION_TYPE.TOUCHDOWN_GAME_MAKER; } if (mission != MISSION_TYPE.NA) { AllUtils.CompleteMission(room,slot,mission,0); } }
private static void CompleteMission(Room room, SLOT slot) { MISSION_TYPE autoComplete = MISSION_TYPE.NA; if (slot.passSequence == 1) { autoComplete = MISSION_TYPE.TOUCHDOWN; } else if (slot.passSequence == 2) { autoComplete = MISSION_TYPE.TOUCHDOWN_ACE_ATTACKER; } else if (slot.passSequence == 3) { autoComplete = MISSION_TYPE.TOUCHDOWN_HATTRICK; } else if (slot.passSequence >= 4) { autoComplete = MISSION_TYPE.TOUCHDOWN_GAME_MAKER; } if (autoComplete == MISSION_TYPE.NA) { return; } AllUtils.CompleteMission(room,slot,autoComplete,0); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_2(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem, CProjectile Projectile, SWIGTYPE_p_void UserData) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_0(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem), CProjectile.getCPtr(Projectile), SWIGTYPE_p_void.getCPtr(UserData)); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_4(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType); }