Example #1
0
 private void AttachHydrax()
 {
     m_Log.LogMessage("Hydrax initialization...");
     m_Hydrax = new MHydrax.MHydrax(m_SceneManager, m_Camera, m_Viewport);
     MHydrax.MProjectedGrid grid = new MHydrax.MProjectedGrid(m_Hydrax, new MHydrax.MPerlin(), new Plane(new Vector3(0, 1, 0), new Vector3()), MHydrax.MMaterialManager.MNormalMode.NM_VERTEX);
     m_Hydrax.SetModule(grid);
     m_Hydrax.LoadCfg("../scenes/Default/Hydrax/Hydrax.hdx");
     m_Hydrax.Create();
     m_Log.LogMessage("Hydrax initialized.");
 }
Example #2
0
        public void CreateWater()
        {
            //return;
            if (OgreEngine.mGame.GameSettings.Water == GameSettings.VideoQuality.VERYLOW)
            {
                Plane p;
                p.normal = Vector3.UNIT_Y;
                p.d = 0;
                MeshManager.Singleton.CreatePlane("WaterPlane", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, p, 6000F, 6000F, 1, 1, true, 1, 500F, 500F, Vector3.UNIT_Z);
                Entity water = OgreEngine.mMgr.CreateEntity("water", "WaterPlane");
                water.CastShadows = false;
                water.SetMaterialName("Examples/TextureEffect4");//
                SceneNode waterNode = OgreEngine.mMgr.RootSceneNode.CreateChildSceneNode("WaterNode", new Mogre.Vector3(1000, 50, 1000));
                waterNode.AttachObject(water);
            }
            else
            {
                mWater = new MHydrax.MHydrax(OgreEngine.mMgr, OgreEngine.mCam, OgreEngine.mWin.GetViewport(0));

                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.HIGH)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_CAUSTICS;

                mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_DEPTH;

                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.MEDIUM)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_FOAM;

                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.MEDIUM)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_SMOOTH;

                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.HIGH)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_SUN;

                mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_UNDERWATER;

                /*
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.ULTRA)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_UNDERWATER_GODRAYS;
                */
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.MEDIUM)
                    mWater.Components |= MHydrax.MHydraxComponent.HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS;

                int complexity = 256;
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.LOW) complexity = 16;
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.MEDIUM) complexity = 32;
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.HIGH) complexity = 128;
                if (OgreEngine.mGame.GameSettings.Water >= GameSettings.VideoQuality.ULTRA) complexity = 256;

                MHydrax.MProjectedGrid m = new MHydrax.MProjectedGrid(mWater, new MHydrax.MPerlin(new MHydrax.MPerlin.MOptions(8, 0.085f, 0.49f, 1.4f, 1.27f, 2f, new Vector3(0.5f, 50f, 150000f))),
                                                new Plane(new Vector3(0, 1, 0), new Vector3(0, 0, 0)),
                                                MHydrax.MMaterialManager.MNormalMode.NM_VERTEX,
                                                new MHydrax.MProjectedGrid.MOptions(complexity, 35f, 50f, false, false, true, 3.75f));
                mWater.SetModule(m);

                mWater.Visible = true;

                // #Main options
                mWater.Position = new Vector3(0, 50, 0);
                mWater.PlanesError = 100f;
                mWater.ShaderMode = MHydrax.MMaterialManager.MShaderMode.SM_HLSL;
                mWater.FullReflectionDistance = 100000000000;
                mWater.GlobalTransparency = 0;
                mWater.NormalDistortion = 0.075f;
                mWater.WaterColor = new Vector3(0.139765f, 0.359464f, 0.425373f);
                // #Sun parameters
                mWater.SunPosition = new Vector3(0, 10000, 0);
                mWater.SunStrength = 1.75f;
                mWater.SunArea = 150;
                mWater.SunColor = new Vector3(1f, 0.9f, 0.6f);
                // #Foam parameters
                mWater.FoamMaxDistance = 75000000;
                mWater.FoamScale = 0.0075f;
                mWater.FoamStart = 0;
                mWater.FoamTransparency = 1;
                // #Depth parameters
                mWater.DepthLimit = 20;
                // #Smooth transitions parameters
                mWater.SmoothPower = 5;
                // #Caustics parameters
                mWater.CausticsScale = 135;
                mWater.CausticsPower = 10.5f;
                mWater.CausticsEnd = 0.8f;
                // #God rays parameters
                mWater.GodRaysExposure = new Vector3(0.76f, 2.46f, 2.29f);
                mWater.GodRaysIntensity = 0.015f;
                mWater.GodRaysManager.SimulationSpeed = 5;
                mWater.GodRaysManager.NumberOfRays = 100;
                mWater.GodRaysManager.RaysSize = 0.03f;
                mWater.GodRaysManager.ObjectsIntersectionsEnabled = false;

                mWater.Create();//*/

                mWater.MaterialManager.AddDepthTechnique(((MaterialPtr)MaterialManager.Singleton.GetByName("ETTerrainMaterial")).CreateTechnique(), true);

                /*Create.MaterialManager.AddDepthTechnique( _
                    CType(MaterialManager.Singleton.GetByName("Island"), MaterialPtr) _
                    .CreateTechnique())*/
                //mWater.MaterialManager.AddDepthTechnique(new Technique(MaterialManager.Singleton.GetByName("Island")));
                //mWater.MaterialManager.AddDepthTechnique(MaterialManager.Singleton.GetByName("Island"));
            }
        }