private void OnEntityDestroyed(object sender, EntityArgs args) { if (entitySpriteDict.ContainsKey(args.entity)) { MFSprite sp = entitySpriteDict[args.entity]; MFMainGameLayer layer = MFLayer.GetLayer <MFMainGameLayer>(); if (layer != null) { layer.RemoveSprite(sp); } } }
private void OnGameState(object sender, GameStateEventArgs args) { MFGUILayer guiLayer = MFLayer.GetLayer <MFGUILayer>(); if (guiLayer != null) { if (args.state == MainGameState.GameOver) { guiLayer.Show(); } else if (args.state == MainGameState.Running) { guiLayer.Hide(); } } }
private void OnEntitySpawned(object sender, EntityArgs args) { MFQuadSprite sp = new MFQuadSprite(); MFMainGameLayer layer = MFLayer.GetLayer <MFMainGameLayer>(); if (args.entity is MFBullet) { sp.texName = "bullet"; } else { sp.texName = "ship"; } if (layer != null) { layer.AddSprite(sp); } this.entitySpriteDict[args.entity] = sp; }