public PositionSyncSystem(MEntityManager manager) { EntityManager = manager; }
public BattleController(Transform sceneRoot, Camera mainCamera) { _entityManager = new MEntityManager(); InitSystems(); }
public MovementSystem(MEntityManager manager) { EntityManager = manager; }
public MEntity(int entityId, MEntityManager EntityManager) { this.EntityManager = EntityManager; Id = entityId; _components = new MComponent[64]; }