void IPoolableRecycle.OnRecycle() { this.result = default; PoolArray <UnityEngine.Vector3> .Recycle(ref this.path); PoolArray <ME.ECS.Pathfinding.Node> .Recycle(ref this.nodes); }
public void CopyFrom(IComponentCopyable other) { var _other = (Path)other; this.result = _other.result; ArrayUtils.Copy(in _other.path, ref this.path); ArrayUtils.Copy(in _other.nodes, ref this.nodes); }