Example #1
0
        public void AddCharacter(int npcId, ActionType action, Direction direction, int x, int y)
        {
            MCharacter mCharacter = NpcCacher.Instance.GetFromNpc(npcId);

            mCharacter.Belong = Belong.friend;
            mCharacter.StatusInit();
            mCharacter.Action = action;
            VTile vTile = this.mapSearch.GetTile(x, y);

            mCharacter.X = vTile.transform.localPosition.x;
            mCharacter.Y = vTile.transform.localPosition.y;

            mCharacter.CoordinateX = x;
            mCharacter.CoordinateY = y;
            mCharacter.Direction   = direction;
            List <MCharacter> characters = mBaseMap.Characters == null ? new List <MCharacter>() : mBaseMap.Characters.ToList();

            characters.Add(mCharacter);
            mBaseMap.Characters = characters.ToArray();
        }
Example #2
0
        public void AddCharacterSkill(int characterId, App.Model.Belong belong, int skillId, int skillLevel)
        {
            MCharacter mCharacter = System.Array.Find(mBaseMap.Characters, c => c.CharacterId == characterId && c.Belong == belong);

            App.Model.MSkill mSkill = new App.Model.MSkill();
            mSkill.Id      = mCharacter.Skills[mCharacter.Skills.Length - 1].Id + 1;
            mSkill.SkillId = skillId;
            mSkill.Level   = skillLevel;
            List <App.Model.MSkill> skills = mCharacter.Skills.ToList();

            skills.Add(mSkill);
            mCharacter.Skills = skills.ToArray();
            if (App.Model.Master.MSkill.IsSkillType(mSkill.Master, App.Model.SkillType.ability))
            {
                int hp = mCharacter.Hp;
                int mp = mCharacter.Mp;
                mCharacter.StatusInit();
                mCharacter.Hp = hp + mSkill.Master.hp;
                mCharacter.Mp = mp + mSkill.Master.mp;
            }
        }
Example #3
0
 /// <summary>
 /// 武将初始化
 /// </summary>
 /// <param name="mCharacter">M character.</param>
 private void CharacterInit(MCharacter mCharacter)
 {
     mCharacter.StatusInit();
 }