void Refresh() { var Cameras = MCameraManager.GetCameras(); FPinOutCameras.SliceCount = 0; foreach (var Camera in Cameras) { FPinOutCameras.Add(Camera); } }
void Refresh() { MCameraManager.WaitForInitialization(); var Cameras = MCameraManager.GetCameras(); FPinOutCameras.SliceCount = 0; foreach (var Camera in Cameras) { if (Camera.IsValid()) { FPinOutCameras.Add(Camera); } } }