Example #1
0
 // Update is called once per frame
 void Update()
 {
     MC.SetInteger("State", state);
     MC_Global.SetInteger("State", state);
     NPC.SetInteger("State", state);
     NPC_Global.SetInteger("State", state);
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        MC.SetInteger("State", state);
        MC_Global.SetInteger("State", state);
        NPC.SetInteger("State", state);
        NPC_Global.SetInteger("State", state);

        if (state == 5)
        {
            deskDude.SetBool("HandDocument", true);
        }
        if (state == 6)
        {
            deskDude.SetBool("HandDocument", false);
        }
    }