public void PlaceBlock(MCBlockType block, Point3D position, MCBlockFace direction) { SendPacket(MCPackets.CreatePlayerBlockPlacePacket((short)block, (int)position.X, (byte)position.Y, (int)position.Z, (byte)direction)); }
public void Dig(MCDigState status, Point3D position, MCBlockFace face) { SendPacket(MCPackets.CreatePlayerDiggingPacket((byte)status, (int)position.X, (byte)position.Y, (int)position.Z, (byte)face)); }