Example #1
0
 private void AddHideoutBandits8(int cost)
 {
     if (Hero.MainHero.Gold >= cost)
     {
         AddUnits(new UnitDetail[] { new UnitDetail("Rangerlord", 1), new UnitDetail("Ranger", 5), });
         Hero.MainHero.ChangeHeroGold(-cost);
     }
     MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition());
 }
Example #2
0
 private void AddHideoutBandits6(int cost)
 {
     if (Hero.MainHero.Gold >= cost)
     {
         AddUnits(new UnitDetail[] { new UnitDetail("Asyrina", 1), new UnitDetail("Frostmaiden", 5), });
         Hero.MainHero.ChangeHeroGold(-cost);
     }
     MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition());
 }
Example #3
0
 private void AddHideoutBandits4(int cost)
 {
     if (Hero.MainHero.Gold >= cost)
     {
         AddUnits(new UnitDetail[] { new UnitDetail("Ruffian", 1), new UnitDetail("Cutthroat", 1), });
         Hero.MainHero.ChangeHeroGold(-cost);
     }
     MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition());
 }
Example #4
0
 private void AddHideoutBandits5(int cost)
 {
     if (Hero.MainHero.Gold >= cost)
     {
         AddUnits(new UnitDetail[] { new UnitDetail("Bandit_Brigand", 1) });
         Hero.MainHero.ChangeHeroGold(-cost);
     }
     MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition());
 }
Example #5
0
 private void AddHideoutBandits1(int cost)
 {
     if (Hero.MainHero.Gold >= cost)
     {
         AddUnits(new UnitDetail[] { new UnitDetail("wolfskins_tier_1", 7), new UnitDetail("Bandit_novice_scoundrel", 3), new UnitDetail("hidden_hand_tier_1", 3), new UnitDetail("Horsethief", 2) });
         Hero.MainHero.ChangeHeroGold(-cost);
     }
     MBSoundEvent.PlaySound(722, Hero.MainHero.GetPosition());
 }