private void loadKingdoms(MBKingdoms kingdoms) { this.kingdoms = kingdoms; treeView1.Nodes.Clear(); foreach (var kingdom in kingdoms.Kingdoms) { treeView1.Nodes.Add(kingdom.name); } }
public ucKingdomEditor(AMProject project, MBKingdoms kingdoms) { InitializeComponent(); this.kingdoms = kingdoms; factionListCtrl = new ucKingdomsList(kingdoms); factionListCtrl.SelectKingdomChanged += FactionList_SelectKingdomChanged; panel1.Controls.Clear(); panel1.Controls.Add(factionListCtrl); factionListCtrl.Dock = DockStyle.Fill; this.project = project; }
public ucKingdomsList(MBKingdoms kingdoms) { this.kingdoms = kingdoms; InitializeComponent(); loadKingdoms(); }
public ucKingdomList(MBKingdoms kingdoms) { InitializeComponent(); loadKingdoms(kingdoms); }