private static List <MApplication> LoadDataApplications(string configFile) { DataTable excelDT = SpreadSheet.GetSheetData(configFile, "APPLICATIONS"); List <MApplication> apps = new List <MApplication>(); foreach (DataRow row in excelDT.Rows) { try { if (!string.IsNullOrEmpty(row["CODE"].ToString())) { var app = new MApplication { Code = Convert.ToInt32(row["CODE"]), Name = row["NAME"].ToString() }; apps.Add(app); } } catch (Exception ex) { throw ex; } } return(apps); }
public ActionResult DeleteConfirmed(int id) { MApplication mApplication = db.Applications.Find(id); db.Applications.Remove(mApplication); db.SaveChanges(); return(RedirectToAction("Index")); }
public ActionResult Edit([Bind(Include = "Id,Name")] MApplication mApplication) { if (ModelState.IsValid) { db.Entry(mApplication).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(mApplication)); }
public ActionResult Create([Bind(Include = "Id,Name")] MApplication mApplication) { if (ModelState.IsValid) { db.Applications.Add(mApplication); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(mApplication)); }
private void InitScenesConfig() { if (scenes_config == null) { MLog.LogError(this, "Scenes config is null, quitting application"); MApplication.Quit(); return; } MScenes.SetScenesConfig(scenes_config); }
private void SpawnServicesPrefab() { if (services_prefab == null) { MLog.LogError(this, "Services prefab is null, quitting application"); MApplication.Quit(); return; } GameObject services_instance = Instantiate(services_prefab); services_instance.name = "Services"; }
// GET: MApplications/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } MApplication mApplication = db.Applications.Find(id); if (mApplication == null) { return(HttpNotFound()); } return(View(mApplication)); }