public override void UpdateView(Event e, Rect editorViewRect) { //Update base derived class base.UpdateView(e, editorViewRect); if (isLoaded) { //Draw inspector if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null) { //Deselect GUI elements when we are focusing on a new quad if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad) { lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad; GUI.FocusControl(null); } GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox); GUILayout.BeginVertical(GUILayout.ExpandWidth(true)); GUILayout.Label("Quad Name"); curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name); GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2); //Textures GUILayout.BeginHorizontal(); GUILayout.Label("Textures", GUILayout.ExpandWidth(true)); if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15))) { isEditing = !isEditing; } GUILayout.EndHorizontal(); if (curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0) { if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true))) { MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup"); } } for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++) { if (isEditing) { curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name); } else { GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name); } GUILayout.BeginHorizontal(); curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false); if (isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false))) { MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i); } if (isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false))) { MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup"); } GUILayout.EndHorizontal(); } GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2); //Models GUILayout.Label("Models"); SerializedObject serializedObject = new SerializedObject(curWindow.textureAtlas.selectedTextureQuad); serializedObject.Update(); if (curWindow.textureAtlas.selectedTextureQuad.modelGroups != null) { SerializedProperty modelGroupsSP = serializedObject.FindProperty("modelGroups"); for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.modelGroups.Count; i++) { using (new GUILayout.VerticalScope(EditorStyles.helpBox)) { using (new GUILayout.HorizontalScope()) { curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name); if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true))) { curWindow.textureAtlas.selectedTextureQuad.modelGroups.RemoveAt(i); break; } } SerializedProperty meshesSP = modelGroupsSP.GetArrayElementAtIndex(i).FindPropertyRelative("meshes"); EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f)); if (meshesSP.isExpanded) { for (int j = 0; j < curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Count; j++) { using (new GUILayout.HorizontalScope()) { curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j], typeof(Mesh), false); if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true))) { curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.RemoveAt(j); break; } } } } if (GUILayout.Button("+", EditorStyles.miniButton)) { curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Add(null); } } } if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true))) { curWindow.textureAtlas.selectedTextureQuad.modelGroups.Add(new MA_ModelGroup() { name = MA_StringUtils.RandomAlphabetString(6) }); } } else { curWindow.textureAtlas.selectedTextureQuad.modelGroups = new List <MA_ModelGroup>(); } serializedObject.ApplyModifiedProperties(); GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2); //x, y, w, h. GUILayout.FlexibleSpace(); if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height)) { labelStyle.normal.textColor = Color.red; } else { labelStyle.normal.textColor = GUI.skin.label.normal.textColor; } GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString()); GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle); GUILayout.EndVertical(); GUILayout.EndArea(); } } if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null) { ProcessEvents(e, editorViewRect); } }
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH) { if (atlas == null || atlas.textureQuads == null) { return(null); } List <string> assetPaths = new List <string>(); //Directories. string savePathPrefab = savePath + atlas.name + "/"; string savePathMeshes = savePathPrefab + "Meshes/"; CreateFolder(savePathPrefab); CreateFolder(savePathMeshes); foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads) { foreach (MA_ModelGroup mg in quad.modelGroups) { //Validate name. if (string.IsNullOrEmpty(mg.name) || string.IsNullOrWhiteSpace(mg.name)) { mg.name = MA_StringUtils.RandomAlphabetString(6); Debug.LogWarning("No valid model name assigned!"); } //Create new prefab asset. string newPrefabPath = MA_PrefabUtils.CreatePrefab(mg.name, savePathPrefab); GameObject newPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(newPrefabPath); foreach (Mesh m in mg.meshes) { if (m != null) { //Validate name. if (string.IsNullOrEmpty(m.name) || string.IsNullOrWhiteSpace(m.name)) { m.name = MA_StringUtils.RandomAlphabetString(6); Debug.LogWarning("No valid mesh name assigned!"); } //Create new mesh. //Duplicate it from the current one. Mesh newMesh = MA_MeshUtils.MA_DuplicateMesh(m); //Remap UV's. newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap); //Set name. newMesh.name = string.Format("{0}_{1}", mg.name, m.name); //Save mesh. string savedMeshPath = MA_MeshUtils.MA_SaveMeshAsset(newMesh, savePathMeshes); //Load mesh. Mesh savedMesh = AssetDatabase.LoadAssetAtPath <Mesh>(savedMeshPath); //Load material. Material savedMaterial = AssetDatabase.LoadAssetAtPath <Material>(materialPath); //Create gameObject. GameObject newGameObject = new GameObject(m.name); //Add mesh filter. MeshFilter mf = newGameObject.AddComponent <MeshFilter>(); mf.mesh = savedMesh; //Add mesh renderer. MeshRenderer mr = newGameObject.AddComponent <MeshRenderer>(); mr.material = savedMaterial; //Add to parent gameObject (prefab). MA_PrefabUtils.AddChild(newPrefab, newGameObject); Object.DestroyImmediate(newGameObject); } } assetPaths.Add(newPrefabPath); } } return(assetPaths.ToArray()); }