Example #1
0
        private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
        {
            if (atlas == null || atlas.textureQuads == null)
            {
                return(null);
            }

            List <string> assetPaths = new List <string>();

            foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
            {
                //Export Mesh
                if (quad.meshes != null)
                {
                    for (int m = 0; m < quad.meshes.Count; m++)
                    {
                        if (quad.meshes[m] != null)
                        {
                            //Create new mesh
                            Mesh newMesh = new Mesh();
                            //Duplicate it from the current one
                            newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
                            //Remap UV's
                            newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
                            //Set name
                            string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
                            meshName += quad.meshes[m].name;
                            int n = m + 1;
                            meshName    += "_" + n.ToString("#000");
                            newMesh.name = meshName;
                            //Save it
                            string asset = MA_MeshUtils.MA_SaveMeshPrefab(newMesh, meshName, savePath, materialPath: material);
                            assetPaths.Add(asset);
                        }
                    }
                }
            }

            return(assetPaths.ToArray());
        }