private void Start() { _managerSeleccionarToggle = transform.parent.GetComponent <M3A100_managerSeleccionar>(); _managerSeleccionarToggle._groupToggle.Add(this); SetComponentGroupToggle(); _sizeCorrect = GetSizeCorrect(); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _toggle = GetComponent <Toggle>(); _behaviourToggleGroup = transform.parent.GetComponent <M3A100_groupToggle>(); _managerToggle = transform.parent.parent.GetComponent <M3A100_managerSeleccionar>(); _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); }); if (_managerToggle._NeedSymbol == M3A100_managerSeleccionar.NeedSymbol.withSymbol) { transform.GetChild(0).gameObject.SetActive(false); } }
IEnumerator MoveBGWrong(M3A100_managerSeleccionar g) { yield return(new WaitForSeconds(1)); int index = LisExercises.IndexOf(g); LisExercises[index].gameObject.SetActive(false); yield return(new WaitForSeconds(1)); if (index < LisExercises.Count - 1) { LisExercises[index + 1].gameObject.SetActive(true); } if (index == LisExercises.Count - 1) { print("ss"); controlNavegacion.Forward(2.0f); } }
public void NextExercise(M3A100_managerSeleccionar g) { move = true; StartCoroutine(MoveBG(g)); }
public void NextExerciseWrong(M3A100_managerSeleccionar g) { StartCoroutine(MoveBGWrong(g)); }