Example #1
0
        void _npcSelect_Npc_Selected(object sender, Npc npc)
        {
            string      path = Engine.Instance.WowDatabase.GetNpcPath(npc.ModelDisplayId, ModelEditorService.Instance.IsNpcHD);
            M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(path, true);

            if (node == null && ModelEditorService.Instance.IsNpcHD)
            {
                string path2 = Engine.Instance.WowDatabase.GetNpcPath(npc.ModelDisplayId, false);
                node = ModelSceneService.Instance.SetMainM2SceneNode(path2, true);
            }

            if (node != null)
            {
                ModelEditorService.Instance.ShowEditPart(node);
                ModelEditorService.Instance.SetWireFrame(node);
                ModelEditorService.Instance.SheathM2NodeWeapon(node);

                node.UpdateNpc(npc.ModelDisplayId);

                //update property
                if (node.Type == M2Type.MT_CHARACTER)
                {
                    ShellService.Instance.PropertyContent.UpdateCharacterNode(node);

                    if (ShellService.Instance.EquipmentsWindow.IsVisible)
                    {
                        ShellService.Instance.EquipmentsWindow.Update();
                    }

                    if (ShellService.Instance.EquipmentSelectWindow.IsVisible)
                    {
                        ShellService.Instance.EquipmentSelectWindow.Update();
                    }
                }
                else
                {
                    ShellService.Instance.PropertyContent.UpdateNpcNode(node);
                }
            }

            Player player = Client.Instance.GetPlayer();

            if (EngineService.Instance.IsGameMode && node != null && (node.Type == M2Type.MT_CHARACTER || node.Type == M2Type.MT_CREATRUE))
            {
                player.SetM2AsTarget(node, 15, (float)(Math.PI / 6.0f));
            }
            else
            {
                player.SetM2AsTarget(null, 15, (float)(Math.PI / 6.0f));
            }
        }
Example #2
0
        void _npcSelect_Npc_Selected(object sender, Npc npc)
        {
            string      path = Engine.Instance.WowDatabase.GetNpcPath(npc.ModelDisplayId);
            M2SceneNode node = ModelSceneService.Instance.SetMainM2SceneNode(path, true);

            if (node != null)
            {
                ModelEditorService.Instance.ShowEditPart(node);
                ModelEditorService.Instance.SetWireFrame(node);

                node.UpdateNpc(npc.ModelDisplayId);

                //update property
                if (node.Type == M2Type.MT_CHARACTER)
                {
                    ShellService.Instance.PropertyContent.UpdateCharacterNode(node);
                    ShellService.Instance.EquipmentsWindow.Update();
                }
                else
                {
                    ShellService.Instance.PropertyContent.UpdateNpcNode(node);
                }
            }
        }