//// =========================================================================================================== //// Equality Members //// =========================================================================================================== public bool Equals(Matrix3x3 other) { return(M00.IsApproximatelyEqual(other.M00) && M01.IsApproximatelyEqual(other.M01) && M02.IsApproximatelyEqual(other.M02) && M10.IsApproximatelyEqual(other.M10) && M11.IsApproximatelyEqual(other.M11) && M12.IsApproximatelyEqual(other.M12) && M20.IsApproximatelyEqual(other.M20) && M21.IsApproximatelyEqual(other.M21) && M22.IsApproximatelyEqual(other.M22)); }
//// =========================================================================================================== //// Equality Members //// =========================================================================================================== public bool Equals(Matrix4x4 other) { // Check the diagonals first to see if we can exit early for identity matrix equality. return(M00.IsApproximatelyEqual(other.M00) && M11.IsApproximatelyEqual(other.M11) && M22.IsApproximatelyEqual(other.M22) && M33.IsApproximatelyEqual(other.M33) && M01.IsApproximatelyEqual(other.M01) && M02.IsApproximatelyEqual(other.M02) && M03.IsApproximatelyEqual(other.M03) && M10.IsApproximatelyEqual(other.M10) && M12.IsApproximatelyEqual(other.M12) && M13.IsApproximatelyEqual(other.M13) && M20.IsApproximatelyEqual(other.M20) && M21.IsApproximatelyEqual(other.M21) && M23.IsApproximatelyEqual(other.M23) && M30.IsApproximatelyEqual(other.M30) && M31.IsApproximatelyEqual(other.M31) && M32.IsApproximatelyEqual(other.M32)); }