Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        LvlCounter counter = GameObject.FindWithTag("levelCounter").GetComponent <LvlCounter>();

        GameObject.Find("Title").GetComponent <TextMeshProUGUI>().text = "Level " + counter.curLvl.ToString() + " Completed";
        GameObject.Find("PB").GetComponent <TextMeshProUGUI>().text    = "Your best score: " + PlayerPrefs.GetInt("pb" + counter.minusLevel());
        GameObject.Find("DEV").GetComponent <TextMeshProUGUI>().text   = "Developer's score: " + counter.devScore[counter.curLvl - 1];
        if (counter.curLvl == counter.lvls)
        {
            Destroy(GameObject.FindWithTag("Finish"));
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        LvlCounter counter = GameObject.FindWithTag("levelCounter").GetComponent <LvlCounter>();

        GameObject.Find("PB").GetComponent <TextMeshProUGUI>().text = "Your best score: " + PlayerPrefs.GetInt("pb" + counter.minusLevel());
    }