Example #1
0
 // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (luringMachine != null)
     {
         luringMachine.CancelInteraction(dodoManager);
     }
     //dodoManager.canMove = true;
 }